
v4.5 [Dec 2, 2014]
Features
- [Library] Added Tile Random, Tile Sampler, Scratches generators / Curvature Smooth, Mask Builder filters
- [3D View] Store default shader in the project files
- [3D View] Make the "Default" Material's shader reset to the default shader when clicking on the "Reset All" action
- [3D View] Add emissive feature to PBR shaders
- [3D View] Add tiling to PBR shaders
- [Bakers] Allow to disable the diffusion around the bakes and replace it with a neutral color
- [Bakers] Add bias (Min Occluder Distance) for secondary rays (AO and Bent Normals)
- [Bakers] Add "Ignore backface triangles" options
- [Explorer] Add warning when a data contains links with unknown Aliases
- [Preferences] Add button to rebuild the database of the Library
- [Preferences] Remove uncleaned paths from user_project
- [Preferences] Add Japanese language
- Added a feedback link in the help menu
- Added "News" component
Bug Fixes
- [Bakers] Crash when launching a bake that generate a psd resource for the second time
- [Bakers] No default output settings at first launch
- [Bakers] Fail to save baking image to PSD
- [Bakers] AO from Mesh - Strange results on Mac
- [Bakers] Disable max depth when using a cage
- [Bakers] Black result with some specific meshes
- [Bakers] FBX meshes from Blender / large scale produce black textures
- [3D View] Render artifacts with PBR shaders
- [3D View] Enable/Disable channel does not work
- [3D View] New material is not set to default shader
- [3D View] Reflection artifacts with blinn/relief/tesselation shaders
- [2D View] Sliders for the Extrude Tool in the SVG editor don't work
- [Graph] "No Usage" Auto Connect
- [Graph] Invalid function message is shown for no reason
- [Library] SBSAR don't appear in Library if containing multiple tags
- [Library] Scratched metal resources are displayed with a red cross
- [Library] Newly created folder are impossible to rename
- [Preferences] Disabling "Post Process" does not work and is always reset to true
- [Preferences] Defining the tangent space plugin under the project path generates wrong path
- [Preferences] MikkTspace Plugin selection broken
- [Explorer] No warning displayed when embedded bitmaps are not found
- [Explorer] Cannot relocate invalid mesh resource (and possible crash when rebaking)
- [Wizard] New substance resolution only up to 2K
- [Console] Remove unnecessary messages
- Bad Alias URL
- DDS exported from Designer are read with red blue channel swapped
v3.2 [Mar 19, 2013]
Version 3.2 introduces an advanced Library View, allowing to instantly find the filters, effects and content you need in a split second, and to organize your custom searches and favorites. With this new feature only, Substance Designer is not only the most useful texturing tool out there, but also maybe the easiest to use.
v2.5
Enhancements:
- Package explorer:
- New "Show in explorer/finder" option on linked resources
- New "Relocate" option on linked resources
- Baking:
- Optional normal map can now be loaded from a package
- New "material id" colour mode to UV to Svg, the material id colours can be set in the scene objects tree
- 2D view:
- New Colour Information toolbox
- New a zoom widget
- New lock option for image scale
- 3D view:
- Longitude/latitude environment maps are now supported
- SVG:
- New options to copy/cut elements to New SVG
- New "Paste in Place" option
- New Polygon mode to the Extrude tool
- Bug Fixes:
- Comments position in function are not reset anymore
- The 2D view position is now constant
- Changing Input default value updates the graph again
- Fixed crash when a mesh resource was missing
- Closing the Save dialogue window now acts as Cancel
- Link/Import mesh as a resource in sbs. These mesh can be displayed in the 3D view and used to extract information.
- New mesh information extraction feature. These information can be exported into bitmaps or svg and used in substance graphs. The following maps can be extracted:
- Ambient occlusion (depending on the GPU)
- World space normal
- Curvature
- UV to Svg mask
- Parametrization for FX-Maps is handled by the new substance engine
- Graph image inputs and outputs can now be re-ordered in the properties view
- Graph Input, output and comments options are now merged in the same context menu as the atomic nodes
- New information panel in the package explorer
- Activation and Evaluation can now be done from another computer
- 3D view control modes can now be toggled from a toolbar
- Export outputs option on graphs explorer contextual menu
- Double click on a shape opens the color window
- 2D view content can now be copied to clipboard
- Delete links between graph nodes using backspace key
Bug fixes:
- 2D view pan and zoom aren't reset anymore whena parameter in the graph is tweaked.
- 2D view isn't reset anymore each time a new image is displayed in it
- svg with boolean shapes can now be displayed and manipulated
- Back shapes edited using merged modes don't come to front anymore in svg editor
- Explorer Fix crash when multiple resources are dragged and dropped in the explorer
- Add max width for tooltips to avoid endless tooltip display
- 3D file importer now handle pivot offset properly
- Invert zoom preference now affect 3D view
- Publishing sbsar with big sbs files now works
- Key modifiers and related actions are now reset when the focus is lost on the window
- A bug about some SVG that couldn't be displayed in substance integrations has now been fixed
v2.0 [Aug 23, 2011]
Enhancement:
- 2dview: current image R/B/G/A channels can be visualized separately
- 2dview: current image alpha channel can be switched on/off
- 2dview: current image can be visualized in color or grayscale
Bugs fixes:
- explorer: fixed broken internal drag&drop management in the package explorer (Windows only)
- 2dview: zoom action is centered on the current mouse cursor position
- graph: fixed wrong "Fit in View" when a node is selected (F shortcut)
- function: fixed incoherent IF/ELSE behaviour
- svg: fixed wrong transformation computation on external SVG
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