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CloudPirates download

Free Play as a captain of a flying pirate ship to fight against your enemies online
1.5 (latest)
Jul 18, 2017
Mar 19, 2021
CloudPirates.exe
1.0
Nov 14, 2016
0.2
Dec 1, 2016

What's new

v1.5 [Jul 18, 2017]
Maps and Modes
Added extra time for gear selection after you resurrect in battle.
Outpost Siege
Fixed the bug where the respawn time is reduced for the defenders and increased for the attackers.
Slightly increased the volume and the distance of the sound effect for the outpost storage door breaking down.
Improved the visual effects for defensive turrets.
Payload Plunder
The reward in the Payload plunder mode now depends on the relation of captured/saved chests and not on the team's victory/defeat.
All delivered chests now give the same victory coefficient as any defender's victory before. The same applies to the attackers. When both teams score almost the same amount of chests, their reward coefficients will be approximately the same as well.
Brotherhood Rating Combats
Changed the amount of Thalers scored in rating battles.
Death Match
Now group bonuses grant 15 team points each (apart from the first one).
Ratings and Opponent Search
The ship's rating now automatically starts to drop in 30 days after the ship's last battle and not in 7 as before. The ship loses 50 rating points each day (previously, 100). / Changed the system of personal rating. More details on that will be revealed in the upcoming article.
Quests
Added a new daily quest chain.
Those daily quests will become available to you as soon as you reach captain level 3.
Each day you will be given 1 random quest from the new chain. If you complete or abandon it, the next day you will receive one of the remaining quests. The quests do not repeat, so you can complete them all and receive all the rewards.
All quests require completing certain achievements in battles.
Added the quest which teaches you how to use Strategic Reinforcement modules.
Captain and Crews
Experienced parrots now do not take up slots in the tavern. They are stored as a currency and can be used through the context action in the crew menu.
Crew effects which increase damage from tactical modules and recovery from tactical modules now give the two bonuses at the same time. The existing crews will be granted the missing effect.
Ships
Descriptions of most cannons now include their type (special property/damage over time).
Fixed the sound of projectile hits from allied support ships.
Fixed several hull color patterns.
Lowered the experience threshold for unlocking rank II ships.
Added descriptions for all cannons of rank I ships. They explain the mechanics and the firing characteristics.
Now after you fix the helm, the flight course is automatically set to "Forward" (previously, it was in the direction in which it was "jammed").
Fixed the bug where after respawn, the ship continued to move forward/backward.
Reworked the visual effects for certain cannons and their fire.
Changed the names of most cannons.
Light Stealth Corvette (Doom, Black Widow)
Increased the damage from automatic turret by ~10%.
Black Widow: fixed the bug where the ship becomes invisible in 3 seconds if it does not receive any damage/fire (now it becomes invisible in 4 seconds, as stated in the description).
Black Widow: added the missing info in the description of Enhanced Disguise module.
Black Widow: fixed the bug where Celestial Net missile increases all incoming damage by 25% instead of 50%.
Heavy Battleship (Rock, Bastion, Citadel, Colossus)
Reactor Booster now also reduces recovery module cooldown.
Medium Assault Cruiser (Gale, Hurricane, Whirlwind, Typhoon)
Unified Whirlwind's and Typhoon's incinerating bow artillery.
Whirlwind: Heavy Multicharged artillery Dragon - increased damage from fire by ~20%
Medium Interceptor Cruiser (Flow, Quicksilver)
Quicksilver: Burning Link ability has been changed to Growing Fire (Flow has a similar ability).
Medium Cruiser (Trainee, Veteran, Dueler, Gladiator)
Gladiator: Aurelius' Legionnaires ability no longer fires projectiles on enemies which are out of your vision range.
Unified all engines; increased maneuverability.
Reduced the range of all self-guided cannons to 80 vessels.
Light Support Corvette (Victoria, Hope, Savior, Messiah)
Increased hull durability by 5-10% for all levels (for lower levels, the increase is higher).
Messiah: increased cooldown for bow cannons of rank I and II ships. Increased damage for the rank III cannon.
Heavy Strategic Battleship (Overlord)
After Overlord is destroyed, its portals are also destroyed.
Added the sound effects for Life of the Swarm ability.
Heavy Defensive Galleon (Vetala, Strigoi)
Changed the appearance and the projectile type for several cannons.
Medium Engineering Frigate (Hammer, Furnace, Volcano, Skidbladnir)
Added the destruction animation for the summoned turrets.
Skidbladnir: Storm broadside cannons of rank III have a 1.5 second lag between shots.
Skidbladnir: Bow teleportation artillery now do not teleport you to the summoned devices.
Heavy Sniper Galleon (Vigilant, Nimble, Striker, Oracle)
Fixed the bug where the Shift ability can teleport you into an object and get you stuck there.





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