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Freeciv download

Free Freeciv is a free turn-based multiplayer strategy game
3.0 (latest)
Jul 10, 2021
2.6
Feb 10, 2018
Aug 18, 2014
freeciv-2.5.1-win32-gtk2-setup.exe
Aug 17, 2012
freeciv-2.4.3-win32-gtk2-setup.exe
Oct 19, 2012
2.3
Feb 16, 2011
freeciv-2.3.0-win32-gtk2-setup.exe
Dec 25, 2009
Feb 6, 2013
Mar 1, 2008
Mar 8, 2008

What's new




v2.4.5 [Aug 17, 2012]
- Bug fix: the city bribe cost could be negative (i.e., you would be paid for inciting a city!) - this was particularly common with the 'multiplayer' ruleset. This fix may also cause previously positive city bribe costs to increase.
- Bug fix: in a game with many players (such as the current maximum of 126), the server could crash when the game ended. (To see an accurate endgame report in this situation, both client and server must be upgraded.)
- Bug fix: for games with more than 40 players (or, in rare cases, fewer), information about the parts of the map known to some players was saved in the savefile in a platform-dependent way.
- Allow the '/remove' server command to be issued after the game has started.



v2.3.5 [Feb 16, 2011]
As well as many new features, many features from Longturn and some from Warclient have been merged into the main codebase for this release.
A new program has been added to the Freeciv suite: 'freeciv-modpack'. This makes it easier to download and install add-ons ('modpacks': rulesets, tilesets, etc) to the right place; you can enter a URL, choose an add-on from the list, and the tool will install it to the correct place for this version of Freeciv to use it. Modpack authors should see this page for details of how to publish modpacks for installation by this program. GNAPATCH#1822
As is usual for major releases, 2.3 clients cannot interoperate with pre-2.3 servers, and vice versa. Pre-2.3 savegames can however be loaded into 2.3, and in most cases, the supplied rulesets have not changed so much as to make it difficult to complete a game started with 2.2.x's rules.
Gameplay:
- Various limits have been lifted, including:
- Maximum number of simultaneous players increased from 30 to 126 GNAPATCH#1731
- Map size
- Maximum map size increased from 30,000 to 128,000 tiles; maximum linear map dimensions increased from 254 to 512 GNAPATCH#1733
- Minimum map size reduced to 16x16(!) GNA#17031
- Allow goto paths that take more than 99 turns GNA#16792
- There are now more ways of specifying the map size. Instead of specifying the size in thousands of tiles (via the 'size' option), you can specify the number of tiles per player ('tilesperplayer'), or the exact X and Y sizes ('xsize' and 'ysize'). The method is selected with the 'mapsize' option.
A number of new server settings have been added to customise gameplay:
- 'killunhomed': units without a home city (such as starting units) can be configured to lose hitpoints each turn until they die. GNAPATCH#1501
- 'unreachableprotects' controls whether 'unreachable' units (such as Bombers) protect the whole stack on their tile as in previous versions.






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