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Kodu Game Lab download

Free A programming language for game development
1.6 (latest)
Jan 13, 2022
Nov 19, 2013
Mar 19, 2013
1.2
Sep 22, 2011
xnafx31_redist.msi
Mar 13, 2011
Dec 14, 2009

What's new




v1.2.88 [Sep 22, 2011]
In this release, we have added new storytelling features. One of our most frequent questions is "how can I use Kodu to tell stories?" The answer was that it was possible, but it took a lot of effort to make it work.
Now in v1.2, we have added a new tile, the [Said] tile. You use the [Said] tile in conjunction with the [Hear] filter to detect when another character has said something of interest. (No more timing responses by hand!)
Just like with other sensors, you can filter the [Hear][Said] combination not only to particular strings, but also to specific types of characters, character colors, or distances from your character. It tries to match such that listening for "Some" will match when someone says "Something", "Some thing", or even "Some! Thing!" (this is called substring matching). It will also ignore case, so that a character saying the word "some" (all lower case letters) will also match.
For even more flexibility, we've introduced a new "tag" system. For example, let's suppose you want your character to react whenever it is greeted by another character. But you don't (yet) know what all the other characters might say when they greet your character, as you haven't programmed them yet. (Or perhaps students will be programming the other characters as an exercise.)
When programming the speaking characters, it would be nice to say that "what I am about to say is a greeting", without having to worry about what the exact string is. Tags allow you to do exactly this!




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