
v4.2 [Nov 26, 2016]
Gamepad and keyboard controls are now customizable!
Added achievements
Added controller support for PS4 Controller, PS3 Controller (Mac & Linux) and improved support for other models
Fixed wheel animation, car animation glitches
Fixed some audio issues (although not the one with pulseaudio)
Added game mode descriptions & help text
Better ingame player name display
Pause screen actually pauses game.
v4.0 [Nov 14, 2015]
Singleplayer mode:
3 Game Modes: Drive, Fly, Build (names are not final)
Drive Mode: 30 prebuilt tracks to practice driving skills. Checkpoint race, with best time & medals
Fly: 25 prebuilt tracks to practice flying skills. Collect cubes and deliver them at the gate, with best time & medals
Build: Build as much as possible for high score, time runs out. Integrated with steam leaderboards
Track:
Obstacle queue: obstacles are queued and only built when the next player builds a track element.
Combined obstacles: up/down arrow can be combined with bends
Combined obstacles: loop can go left or right, depending on which lane the building player builds
Replaced narrow track obstacle with two new ones
Replaced walls by bumps
No automatic walls when building straight, there is now a small rock created in the direction of the track, so nobody can just build a straight track.
Two new asymmetric track shapes
More accurate checks if there is enough space to build
Smoother track generation, is now based on bezier curves
Optimized track physics, higher resolution meshes for sharp bends
Physics:
Update to PhysX 3.3 with Unity 5: Better performance and accuracy
New driving physics based on edy’s vehicle physics
Improved flying physics that makes it easier to gain back speed
Other:
Cloud sync for singleplayer progress
Countless bugfixes and other improvements
Known Issues:
Splitscreen mode on quality settings “fantastic” doesn’t work.
OSX: The game fullscreen window has no focus on startup. Click once at the beginning to activate it.