
v2.0 [Jul 31, 2014]
Features:
- Added Matte shaders for projecting skybox onto scene geometry
- Global skies can now also be box projected
- Switched to Schlick fresnel approximation
- Terrain shader detail weight is a float text field instead of a slider
- “Scrub Keywords” option, found under Edit->Skyshop menu
- OpenGL ES 3.0 support (yay!)
- Reduced vertex interpolants in mobile shaders
- Removed custom UV tiling per texture from mobile shaders – reduces very slow, dependent texture reads
- Sky and Skybox now rotate on mobile devices
Bug Fixes:
- Animated Meshes now get bound to local skies
- Blend to global sky now finishes and doesn’t leave blending enabled forever
- SkyAnchor now cleans up memory allocated by material instancing – previously a memory leak
- Force cubemaps to trilinearly filter everywhere – improves mipmapped gloss
- Fixed gamma issues on Tree Creator billboards (may break tree sprites in older versions of Unity)
- Fixed numerous local and global shader keyword bugs
- Fixed IgnoredLayers serialization bug
- Fixed a static object global sky blending bug
- Bumped Specular Fast shader no longer box projects
Create a floor plan for your home and start adding walls and textures