
v3.7 [Dec 12, 2012]
- bugfixes reported in the bugs forum since 3.7.0
v3.5 [Apr 8, 2011]
- Lots of work to make MegaGlest a Linux distro friendly package (Debian, Arch, etc)
- Added Support for Russian and Ukrainian with proper fonts in Linux if installed.
- Map editor now supports diagonal flipping
-Windows users now have a shortcut to the mod folder in their MegaGlest programs Menu.
Bug fixes including:
- Fix corrupted g3d viewer screenshots, and automatic screenshot mode does not steal focus for Linux users
-Proper network disconnect detection when connection drops in an abnormal way
- Avoid crash when user has no soundcard installed
-Better video handling for buggy opengl drivers that don't properly handle non power of two textures
- Better support for non ASCII file paths (like Japanese, etc) for international users and Unicode enabled parts of the code
v3.1 [Mar 18, 2015]
- Important sounds like "attack alarm" are always played.
- Display build/morph/upgrade time.
- New AI tag for units(buildings) which allows fake size for buildings while placing them.
- Much better error handling and messages especially for modders and xml-related problems.
- Fix unwanted double event for some keys ( like alt enter ).
- Map filter option for game setup on headless server.
- Option to select/command multiple buildings of same type ( uniform-selection ).
- Major cross platform OOS fix which especially showed up quite often when playing without fog of war.
- You must prove basic game knowledge before you can play online by winning a special scenario.
- Less visible parts of black squares while rendering cliffs.
- Possibility to let units spawn units on death.
- Improved AI behavior per faction.