
v5.4 [Sep 30, 2017]
- Improvements to the Range Profiler that provides instant GPU bottleneck analysis, more visualization options for viewing profiling results. View and compare any GPU metrics with user configurable graphs. Identify expensive GPU workloads using time-based range selector scaling. Serialized frame captures now generate Visual Studio 2017 projects and solutions.
v3.1 [Jun 2, 2013]
- Generation of a crash report file (minidump) when the target application crashes.
Graphics Debugging and Profiling
- Debugging in Visual Studio 2012 is now supported.
- Microsoft Windows 8 operating systems are now supported.
- Direct3D 11.1 is now supported.
- Support for Direct State Access (DSA) feature of OpenGL.
- Support for version 46 of the Microsoft HLSL compiler that exports pdb based debug information.
- OpenGL scissor state is now displayed on the host.
- Improvements to the Frame Debugger's event view.
Compute Debugging
- Support for the CUDA 5.5 Toolkit.
- Support for Visual Studio 2012.
- Microsoft Windows 8 operating systems are now supported.
System Trace and Compute Profiling
- Support for the CUDA 5.5 Toolkit.
- Support for Visual Studio 2012.
- Microsoft Windows 8 operating systems are now supported.
- Support Direct State Access (DSA) feature of OpenGL.
- Improved performance overhead when tracing DirectX or OpenGL applications.
- Added the SM pipeline utilization experiment.
Offers basic functionality such as reading and erasing diagnostic trouble codes