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OpenXcom download

Free It is an open-source clone of the original UFO: Enemy Unknown game
1.0 (latest)
Jun 21, 2014
0.9
May 8, 2013
0.4
Sep 7, 2012
0.3
Nov 7, 2011
0.2
Mar 18, 2011

What's new

v1.0 [Jun 21, 2014]
General:
- Rudimentary mod support has been added to the ruleset loading, including:
-- Modular ruleset support.
-- The ability to define extra strings, sounds and sprites.
-- The starting date can now be set in the ruleset.
-- Soldier stat caps are now acquired from the ruleset.
-- Added support for custom images in the UFO craft preview window.
-- Implemented a list weight value for items, which determines where they appear in ingame lists.
-- Allow for resizing of UI surfaces through rulesets.
-- Allow for weapons to change max range, autoshots, blast radius, strength modifier, melee attack, dropoff, LOS, bullet speed, etc.
-- Allow for armors to change unit stats.
-- Allow for setting producedItems for manufacture.
-- Allow for negative costs.
-- Rulesets will now internally number themselves and offset IDs by 1000 to avoid conflicts intelligently.
- Begun development on loading TFTD content, specifically .BDY files.
- Various translation updates, including new languages: Dutch, Finnish, Greek, Norweigan, Portuguese (BR), Slovak, Swedish, Turkish.
- Localized installer in multiple languages.
- Updated soldier names: Italian, Belgian, Congolese, Dutch, Greek, French, Kenyan, Korean, Indian, Polynesian, Slovakian.
- New Battle will now load available terrains from the ruleset instead of having them hardcoded.
- New Battle now allows unlimited items to be assigned to the craft.
- Implemented weighting for which soldier look is chosen by which origin. This should decrease the likelihood of races not matching names to realistic levels.
- Screen is now centered on higher base resolutions.
- Mouse capture option added, as well as key shortcut.
- New language format, system language auto-detected on first start.
- Complete overhaul of pause menu, now totally consistent between geoscape/battlescape.
- Options can be changed mid-game.
- Saved Games will now indicate the system save time, in-game date and time, and if appropriate, turn number.
- Saved Games can now be sorted by creation date or name.
- Combo Box and Slider functionality added.
- Scroll bars added to text lists.
- Options menu completely overhauled.
-- Most hidden options now available on the menu.
-- All options have in-game descriptions.
-- UI volume now adjustable.
-- Audio format adjustable.
-- New display options: Borderless, Resizable, Letterboxing.
-- Internal game resolution may be adjusted for battlescape and geoscape separately.
-- All kinds of in-game timings are now adjustable, so you can make it run like your old 286, or pentium.
-- Mods can now be activated from in-game, and don't require a restart.
-- Many more advanced options added, most of which were previously omitted for requiring a restart.
-- Many UFOextender and XComUtil options added (either as advanced options or individual mods).
-- Mousewheel scroll speed is now configurable.
-- FPS limiter added.
- New Battle menu completely overhauled.
- Support for old or modded savedgames improved, including warnings about potential incompatibilities.
- Multiline support added for textlists.
- Improved text input.
- Support added for multiple data folders.
- Dedicated auto-save and quick-save slots added.
- Added ironman mode.
- New loading screen with better error handling.
- Adlib music emulation added, MIDI playback is no longer required.


v0.9 [May 8, 2013]
General:
- Intro cinematic.
- Game can now be completed, game over screens for winning and losing.
- Randomizer for “New Battle” mode.
- Your settings in “New Battle” mode will be saved for next time you play.
- Added translations: Ukrainian, Bulgarian, Portuguese (Portugal), Spanish (Latin American), Danish.
- Added soldier names: Italian, Hungarian.
- Aliens progress their equipment levels, races and aggression over time.
- Added “Alien Weapon Level” button in New Battle menu.
- Added “Right Click to Delete” function in save/load menus.
- Added various display filters to the game, including HQX and various OpenGL shaders.*
- The game can be dynamically resized to a new display resolution when in windowed mode.*
- The default windowed mode position can now be edited in the configuration file.*
- Modular Ruleset support.
- Added “Controls” menu.
- Added “Advanced Options” menu.
- Added button to Restore Defaults to options.
- Pause Game on Loss of Focus.
Geoscape:
- Live alien capture and interrogation.
- Psionic training.
- Hyper-wave decoding.
- Alien base handling.
- Scoring for both aliens and Xcom.
- Funding nation decision making.
- Multiple dogfight handling.
- Graphs screen.
- Base Defense screens.
- Full research tree.
- Alien UFO Mission Generation.
- Alien retaliatory attacks on Xcom bases.
- Show radar-range lines on the globe after pressing R key.
- Show funds above the time.*
- Added the number of soldiers allocated on craft equipment screen.
- Custom initial base layout.* (requires a new game to take effect)
- Building Queue: Can place buildings next to uncompleted buildings.*
- AutoSell Production state for a manufacturing project by a right click on the increase button.*
- Allowed multiple items to be produced per hour when very large numbers of engineers are assigned to a project.*
- Upper limit for alien captures per containment facility.* (visible on Base Info screen)
- Captive aliens can now be sold in the same manner as dead aliens.*
- Can transfer crafts while airborne.*
- Increase/decrease buttons now respond to mouse wheel scrolling when the cursor is above them.*
- Allocate Scientists and Allocate Engineers screens now respond to mouse wheel scrolling.
- Debug mode now enables drawing of country and region borders.
Battlescape:
- Battlescape melee unit AI.
- Unit conversion for chryssalids and zombies.
- All missing units implemented, both alien units and xcom tanks.
- All missing items implemented.
- Psionic attacks implemented.
- Units dual wielding single handed weapons is now represented on the battlescape.
- The game now dynamically replaces sprite colours in order to represent soldier ethnicity and hair colour.
- Equipment loadout saving.
- Show more stats in inventory view.
- Proper A pathfinding.
- Battlescape RMB scrolling changed to MMB, renamed to Drag-Scroll, improved.
- Landing Ufos/Ground Assault missions.
- Ruleset support for multiple-stage missions.
- Certain units now “Yell” when engaging another unit.
- Enemy unit stats and armour are now affected by difficulty.
- Grenade explosions now properly credit the previous owner of the grenade with the kill when a unit dies.
- Units can now “fall” off edges by walking off the side of a roof or platform, and other gravity-related features are implemented.
- The game now centres on the active soldier when the player closes the inventory screen.
- Reapers can now reaction-attack soldiers that move into a tile adjacent to them.
- Aliens will attempt to avoid areas where other aliens have died, except in base defense missions.
- Various AI improvements.
- Debug mode now has tile colourisation to represent AI evaluations.
- Debug mode now has a time-slowing feature, which can be used for graphical or voxel debugging.
- Alien Bases can now be neutralized by destroying the control room.
- Mission can be won by mind-controlling all remaining units.





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