
v1.0 [Mar 1, 2008]
General Bug Fixes :
- Corrected a saved game issue that occurred after installing the 1.04 patch.
- Corrected several issues related to spaces being used in player names
- Corrected issue for player's getting kicked from a game due to the game host clicking on their name
- Corrected an issue for missing Japanese characters in the disconnect screen
Space Tactical Changes :
- Millenium Falcon Invulnerability duration was reduced from 10 seconds to 6 seconds
- Corellian Corvettes and Tartans now become available at Tech Level 2 instead of Tech Level 1
- The Corellian Corvette price was reduced from 1850 to 1800 credits
- The Imperials now starts with 2 TIE Fighter squadrons instead of 3
- Tartan All Power to Weapons duration was reduced from 10 seconds to 7 seconds
- Acclamators only spawn 1 TIE Bomber squadron (down from 2) and 3 TIE Fighter squadrons (down from 4)
- Victory Star destroyers now only spawn 2 sets of TIE Bombers squadrons (down from 3)
- Rebellion now starts with 2 X-wing squads instead of 3
- Imperial Star Destroyer's price has been reduced to 5000 credits, down from 5200 credits
- Accuser's price has been reduced to 5800 credits, down from 6200 credits
- Nebulon B Frigates now do 20% less damage to mining asteroids and space defense satellites
- Redesigned mining asteroid layout on Bothan Frenzy map
- Resized Battle over Geonosis map
- Acclamator's price has been increased to 2350 credits, up from 2200 credits
- Acclamator build speed increased from 15 to 18 seconds
- Corellian Corvette and Tartan Cruiser damage reduced vs. mining facilities by 15%
- Fixed Rebel starting unit spawn issue on map Alderaan Defense
- Corrected an issue where capital ships would be invisible during space combat
General Balancing Changes :
- Reduced the accuracy of corvettes (both Empire and Rebel) vs. fighters/bombers by 15%
- Reduced Corellian Corvette shield health by 10%
- Increased shield strength of Corellian Gunship by 15%
- Reduced Corellian Gunship hit points by 15%
- Corvette class ships (both Empire and Rebel) now do slightly less damage to mining facilities
- Accuser tractor beam now holds Corvettes and Frigates in place
- Imperial Star Destroyer tractor beam now reduces frigate and corvette speed by 85%
- Adjusted Empire space station shield generator hit points to be balanced properly with the Rebel space station shield generator hit points at all tech levels.
- Increased shield generator hit points on Rebel and Empire level 4-5 stations by 100 points
- AT-AT's now do 15% damage to T4B's
- SPMA-T's now do 15% more damage to T2-B tanks, T4-B Tanks, turrets and structures
- Reduced T4-B rocket damage by 25%
Land Tactical Changes :
- Corrected an issue with Turrets shooting at the ground on the Corellian Countdown map
- Heavy Reflective armor (level 1) upgrade is now available at Tech level 2
- Level 1 Rebel Combat Armor price has been increased to 700 credits, up from 450 credits
- Level 2 Rebel Combat Armor price has been increased to 875 credits, up from 675 credits
- Level 1 Rebel T4B Firepower upgrade price has been increased to 1000 credits, up from 700 credits
- Level 1 Rebel T4-B Firepower upgrade build speed increased from 20 to 25 seconds
- Level 2 Rebel T4-B Firepower upgrade build speed increased from 25 to 35 seconds
- Level 2 Rebel T4-B Firepower upgrade price increased from 1100 to 1450 credits
New Features :
- Players can now play on maps made with the STAR WARS: EMPIRE AT WAR editor.
- NOTE: The Editor is available through a separate download.
- Support added for auto-downloading of custom maps. Players who need to download a custom map in order to play in a particular game will automatically download that map when joining the game.