
v4.0 [Jan 24, 2019]
-Compatibility with iOS 12 / OS X Mojave
Have the peace of mind that Stencyl works with the latest Apple hardware and software.
-Live Testing
Load a specific scene, reload a scene while testing a game, modify resources while testing a game. More to come.
-HTML5 Support
We now support modern web games as an alternative to our legacy Flash support.
-Performance Improvements
Improved performance on mobile, desktop and in-app for large projects.
-Copy + Paste
The Scene Designer now supports copy + paste.
-200+ bug fixes
We've focused on making a stabler experience for you.
v3.3 [Jun 15, 2015]
Shaders
- Shaders are filters that apply visual effects to the entire screen in real-time.
Gamepad Support
- Added the ability to hook up external controllers and gamepads to your Mac and PC games.
Maps
- Maps let you store unordered collections of data using names, rather than numbers as the keys.
Reworked Atlas Manager
- The Atlas Manager lets you manage resources for your mobile and desktop games with greater ease than before, particularly for large projects.
Reworked Tileset Editor
- The Tileset Editor gives you direct control over your Tileset's organization and data, making it easier to tweak it after the fact.
Improvements to Backgrounds
- Backgrounds are now treated as layers in the Scene Designer. You can also set their parallax scrolling speeds, opacity and blend modes. Learn More
Updated AdMob Support
_ Updates the integrated AdMob plugin to the latest major version from Google.
Offers basic functionality such as reading and erasing diagnostic trouble codes