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Stronghold 3 download

Free A strategy game about running a Medievial castle
2.1 (latest)
Jan 19, 2012
1.9
Mar 11, 2012
1.8
Feb 29, 2012
1.7
Jan 1, 2012
1.5
Oct 28, 2011
1.4
Nov 22, 2011
1.1
Nov 1, 2011
1.0
Apr 20, 2009

What's new


v1.9 [Mar 11, 2012]
- Multiplayer:
- Multiplayer games will automatically resync if an error occurs.
- Laddermen and Siege Towers can now be built from siege camps (multiplayer games only).
- You can no longer walk on your enemies’ estates in multiplayer during peace-time.
- Multiplayer maps have been edited and tweaked, making it easier for the player to build.
- Multiplayer starting goods for High, Med and Low have been increased.
- The default building limit in multiplayer has been changed to 100.
- Scoring in multiplayer games has been rebalanced. On the score screen: goods are reported by category, and building reports have been simplified.
- Steam avatars now appear in the multiplayer lobby.
- Multiplayer lobby now auto-refreshes every 10 seconds.
- Auto-save has been disabled in multiplayer games.
- General:
- The keep panel now has buttons to turn all work buildings on or off at once. This is very useful in an emergency when you need to raise an army quickly.
- You can now buy/sell in greater quantities by holding down SHIFT in the market.
- Burning carts can now not attack or destroy stone buildings.
- Attack Move has been added. When sending your troops to a destination you can use Attack Move to command them to retaliate if attacked en route.
- The skybox is fixed in free-look mode (Press Alt F to unlock the camera).
- Added “Texture Quality” setting to graphics options. Anisotropic filtering will be used when this is set to Medium or High.
- Knight movement speed now returns to normal after the horse is killed.
- User Maps: Map descriptions and Objectives are now shown when selecting a map.
- F1 key opens the Freebuild Panel in Freebuild mode.
- Fixed industry on/off buttons to be much more responsive.
- Food popularity report panel: The number of days supply of food is now shown in place of daily production.
- Ale and Church reports now indicate if an inn or church has not been built.
- Ale and Church rates sliders start set to 1x now, enabling their popularity bonuses by default once the relevant buildings and supplies are available.
- UI tab buttons to select storage building panels are now disabled if the relevant building has not been built. Hotkeys to select storage buildings (G,H,J,K) will display a hint if the building is not available.
- Fixed the UI incorrectly displaying a fractional sale of goods when clicking “sell” for goods values smaller than 1.
- The amount of gold traded when buying and selling goods is now shown above the buy/sell buttons.
- Subtle sound effects now play when issuing orders to Lord units to indicate if the command will be carried out or not.








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