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TerraTech download

Free Plays an open-world, sandbox adventure game
2.8 (latest)
Jan 5, 2017
0.7
Nov 15, 2016
0.6
Mar 29, 2016
0.5
May 18, 2015

What's new


v0.7 [Nov 15, 2016]
- Added new Mission Log which provides more information about your current missions, such as how far away they are and what rewards they give. Press the 'L' key or click on the current objective panel to open the Mission Log.
- Added a mission tracker which gives notifications when new missions are added to the Mission Log or objectives are updated.
New blocks:
- Added the Hawkeye Scrapper to the game (Hawkeye Grade 3, available once Hawkeye Grade 2 is maxed out).
- Added the new Hawkeye Fabricator (Grade 2).
- Added the new Hawkeye Helios AI Sentry (Grade 2).
- Added lots of new Techs to the population.
- Implemented an early test version of the Grabit 3D model viewer. This option appears when taking a snapshot of a Tech. Tech models can then be uploaded to Grabit and viewed in the online 3D viewer.
- Eventually, you will be able to purchase 3D printed Techs through this method, but that option won't be available until the New Year. Feel free to upload your favourite builds and view them in various materials that will be available.
- Performance improved for machines with lower end graphics cards.
- Updated translations from the TT Translator team (many thanks to José Prieto, Kristian Sipkes, Moisés Ojeda Gutiérrez, Malte "SenorRageQuit" Hübner, Raúl "Cusuno" Zeas and Viktor Bengtsson for the recent translation updates).
Game Design Tweaks:
Block revisions:
- Increased the pick-up range of all Scrappers. Geocorp has the largest radius, then Hawkeye is a little smaller and GSO and Venture have the smallest pick-up range.
- Increased the range of Hawkeye Missiles and decreased their damage slightly.
- Increased the lift power of the Hawkeye Rotors and the Venture Nose Propeller.
- Added Hawkeye & Venture Blocks to Sumo. Expanded the GSO and GeoCorp Block selection too.
- Updated the enemy population spawning filters to reduce keep the sizes of enemy Techs in missions consistent per grade whatever the size of the player Tech.
- Updated mission reward Payload Crates to gift multiple blocks. Higher grade missions give more blocks.
- Prevent player attaching the SCU to their Tech during the SCU mission.
- Fabrication of all blocks is now allowed once a corporation's level has been maxed out.
Art Tweaks:
- The in-game HUD layout has been revised to have the current mission objective in the top right and the corporation XP bars in the top left.
- Improved the Tech snapshot overlay.
- Updated the appearance of Crafty Mike.
- Added clearer input and output indicators on the Hawkeye crafting blocks.
Bug Fixes:
Crash bug fixes:
- Multiple crash bug fixes.
- Game now ignores corrupted save files in load saves screen instead of crashing.
- Fixed crash bug when loading game saves from particular older builds.
- Fixed crash when saving larger snapshots.
- Prevent crash occurring when crafting blocks produce resources onto unloaded tiles.
Mission related bug fixes:
- Fixed radar mission text interrupting the solar generator mission text on reload.
- Fixed progression blocker when saving during the explanatory text at the end of the Battery mission.
- Fixed crates not unlocking when mission objectives are met.
- Fixed incorrect mission description for Master Harvester I.
- Fixed progression blocker when dragging wood onto filter during Crafty Business III mission.
- Fixed being able to spawn multiple Generators in Crafty Business III mission.
- Fixed bug where killing a Tech with only missiles wouldn't always count it towards your enemies defeated score.
- Fixed Hawkeye Fabricator not being given as a mission reward.
- Prevented Trading Station being on top of landmarks (only fixed for new playthroughs).
- The block palette is now made available whenever you have a SCU.
- Can now manually place blocks into a GeoCorp Scrapper.
- Fixed issue with blocks getting stuck when going into a GeoCorp Scrapper.
- Fixed placement of overlays on non 16:9 resolutions.
- Fixed display of Snapshot screen to appear correctly in non-16:9 aspect ratio screen sizes.
- If the last player Tech is defeated, any open shop now automatically closes.


v0.6 [Mar 29, 2016]
A minor update to 0.6.4 with a series of HUD improvements and refinements along with some important crash bug fixes.
HUD Improvements:
Added ability to toggle XP bars on and off by clicking on the bar.
Added more tooltips to the HUD elements to explain what various icons are for.
The Payload Terminal & Trading Station buy blocks & Techs panel now has a dedicated close button.
The inventory now gets hidden after taking a snapshot of a Tech to prevent the Tweet panel overlapping it.
Adjusted the Twitch notifications to fit in with the new style of the HUD.
Revised various HUD elements to make them clearer against the various backgrounds.
Bug Fixes:
Fixed several crash bugs.
Updated the AI radial menu to stay circular at all aspect ratios.
Fixed the altitude value in R&D to be close to zero for the Tech when it’s on the ground instead of being at 330 feet and above.
Known Issues:
Playing with old game saves may bypass certain new game content. Older game saves will continue to work, but players are highly recommended to start a fresh game to experience new content.
Geothermal Generator is fixed, but state of terrain does not save, so vents can disappear once the generator is placed on top of them.
Certain types of base set ups can duplicate resources.
Markers for missions and bases when playing in 4:3 are offset slightly.
Players can incorrectly end up with more than one SCU Storage block when continuing a saved game.
Depth of Field has been disabled due to a Unity issue with DirectX 10 graphics cards.
The Delivery Cannon shouldn't open up when attached to a moving Tech.



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