
v2.3 [May 14, 2012]
- Support for 3ds Max 2013;
- Support for the new shading features of Hair&Fur in 3ds Max 2013;
- VRayOrnatrixMod: support for Ornatrix 2.0;
- Added a "Matte for reflection/refraction" option to the VRayWrapperMtl material and the V-Ray object settings;
- V-Ray RT and V-Ray RT GPU: support for motion blur (transformation and deformation) both in ActiveShade mode and as a production renderer;
- V-Ray RT GPU: added a CUDA engine, in addition to OpenCL (64-bit builds only; requires a Fermi or Kepler card and the newest nVidia drivers);
- VRayOrnatrixMod: support for Ornatrix thickness maps;
- Added the possibility to specify a preview mesh for the vrayMeshExport MaxScript function;
- Support for motion blur of V-Ray mesh lights;
- Reduced memory usage and increased speed for dynamic geometry (proxies, displacement etc) in specific situations;
- VRayHDRI: added crop/place options to VRayHDRI;
- VRayHDRI: added Output and curves rollout to VRayHDRI;
- vrimg2exr: added support for RLE compression method for OpenEXR files to vrimg2exr;
- VFB: the V-Ray VFB ICC color correction now takes into account the gamma value from the Color Mapping settings of V-Ray;
- VRayPTex: increased the default cache size for VRayPTex textures;
- V-Ray scene converter: now converts IES lights and mr sun/sky in a Daylight system;
- V-Ray RT GPU: support for sub-pixel filtering;
- V-Ray RT GPU: ability to use full resolution textures;
- V-Ray RT GPU: option to specify material texture bit depth to help control GPU memory usage;
- V-Ray materials saved as using Realistic viewport preview did not show up in the Direct3D viewports;
- VRayOrnatrixMod: hair radius was clamped (very small values rendered thicker than they should);
- VRayHairInfoTex: fixed invalid material colors;
- VRayHairMtl: fixed occasional crashes;
- VRaySimbiontMtl: fixed a crash when creating a VRaySimbiontMtl in the material editor in 3ds Max 2012;
- Fixed crashes with Particle Flow and motion blur;
- Fixed crashes with motion blur on meshes with changing topology;
- V-Ray RT: VRaySoftBox texture didn't work in V-Ray RT;
- V-Ray RT: "Reload" button in VRayHDRI did not work properly in 3ds Max 2009;
- V-Ray RT: fixed a crash when closing the ActiveShade window with the "Auto update bitmaps" option enabled;
- V-Ray RT: Crashes when scrubbing the time line with the ActiveShade window open;
- V-Ray RT GPU: a VRaySun light illuminated the scene even if it was disabled;
- Textures in the V-Ray environment slots did not show up in the Asset Tracker;
- VRayLensEffects: fixed crashes in specific situations;
- The V-Ray DR spawner did not work without administrator privileges;
- VRayEnvironmentFog: fixed incorrect rendering with scaled mesh gizmos;
- VRayEnvironmentFog: fixed issues interface issues when switching between different VRayEnvironmentFog effects;
- VRayShadowMap: fixed artifacts when rendered with VrayEnvironmentFog;
- VRayProxy: Proxy sequences loaded with '#' characters did not render with motion blur;
- VFB: Rendering failed when any of the render effects was enabled and "Render to memory frame buffer" was turned off;
- VFB: The "Show V-Ray VFB" command did nothing if the VFB was minimized;
- VFB: Fixed UI freeze if compare mode was turned on in the VFB and the user tried to render;
- VFB: When the VFB history was closed, it reopened on the next render;
- VRayPTex: Fixed artifacts in the reflection render element when using VRayPtex textures;
- imapviewer: fixed slowdown when merging light maps;
- VRayColor2Bump: fixed an issue large render resolutions;
- VRayDisplacementMod: fixed possible cracks between different subdivision levels when using subdivision displacement
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