
v1.5 [May 2, 2014]
Engine:
- Bugfix: builtin HTTP server now accepts URL-encoded resource URI's in queries.
- Improvement: faster map loading times.
Renderer:
- Feature: use binary cache for GLSL programs to improve startup time (cvar "gl_ext_get_program_binary", off by default).
- Feature: asynchronous texture loader (cvar "r_multithreading", off by default).
- Improvement: a lightweight GLSL shader is now used for simple materials with no normalmap, gloss or decals.
Sound:
- Feature: added multithreading support: sound mixer and background music loader now run in separate threads.
- Improvement: normalized some of the game sounds to 0.9db.
UI:
- Bugfix: fixed announcer volume slider.
- Bugfix: other bugfixes.
Models:
- Improvement: tuned Jason PadPork skin images for better performance and visibility.
HUD:
- Bugfixes.
v1.0 [Jul 29, 2012]
-Standalone game for Windows and Linux ;
-3D Engine based on Qfusion (a modification of Quake 2 GPL engine) ;
eSport oriented FPS ;