
v4.7.3 [Feb 2, 2015]
- TransPose now has a “Center on Selection” mode. This places the Action Line at the center of the unmasked model, visible mesh or current PolyGroup.
- Creased Edge Beveling: Any creased edges on the model can be converted to a bevel, offering an alternative to ZModeler’s own bevel function. ZBrush remains committed to providing flexibility by giving multiple paths to your goal!
- Copy/Paste: You can now copy your Tools across Projects, SubTools, or even geometry.
- Grid Divide is able to uniformly tessellate/divide a model, based on a grid pattern.
- The technical information for a model (its PolyFrame or PolyGroup coloring) can be enabled or disabled individually. This offers alternate ways to display the model's topology.
- The Mask Adjust function allows you to alter an existing mask beyond what can be accomplished with the regular sharpen/blur functions.
- Texture transparency now has a Tolerance slider to bring a higher quality of transparency by supporting more than just pure black.
- At creation, 3D Primitives can be oriented along the three different axes, avoiding an extra rotation step after the fact.
- All radial-based primitives (like the Sphere3D and Cylinder3D) now have the center points welded. They also align the segments to the world axis when possible.
- The Make Insert Brush function now stores UV's, Texture and Displacement Maps. This allows the ZModeler "Insert NanoMesh" function to create NanoMeshes with UV's and textures already assigned. InsertMesh Brushes will now hold UV's.
- The UV Tiling function is now interactive.
- All Curves now have a Tile parameter to duplicate the curve value multiple times.
- The Weld Point function associated with the Modify Topology feature now has a maximum distance.
v4.6 [Jul 10, 2013]
- ZRemesher
ZRemesher produces ideal new topology based on your
original mesh. The functions in ZRemesher are smarter,
able to analyze the curvature of your model with the precision of a computer, but with the subtlety of the human eye. Add more polygons locally where needed, changing their shape to create perfect topology flow. As with most ZBrush tools, ZRemesher also lets you take control
over the automatic process and give your own guidance to the core algorithms. It is easy to drive the flow of polygons with the help of curves. You can also define where you wish to have more or lower polygon density. You can
perform local retopology to a specific part of your mesh while keeping a natural connection with the support model.
By default, ZRemesher gives the Adaptive Size setting higher priority than the Target Polygon Count because of the Adaptive Density mode which is enabled by default. But when this mode is disabeled, ZRemesher will adjust its topology calculations to give equal weight to your Target Polygon Count value.
- Brushes
The Trim Curve brushes cut your models in a way that is very similar to the Clip brushes, but deletes the affected polygons rather than pushing them to the stroke line. ZBrush adds another option for this purpose with the Bridge Curve brush: select an opening, PolyGroup border or crease edge and connect it with another to generate a bridge of polygons.
- DynaMesh now preserves PolyGroups. This makes it so easy to do Panel or Group Looping on a DynaMesh after having used Mesh Insert or Mesh Fusion!
- The Slice brushes now only operate on the curve position and won't propagate.
- Group Front: a PolyGroup creation function -- detects all polygons which face the camera and assigns them to a single group. This tool will let you create special effects by using your point of view, such as deformation of only the parts of your model that are visible to the camera.
- The Solo Dynamic mode keeps only the current active SubTool visible when manipulating it in front of the ZBrush camera, in order to improve 3D navigation.
- Internal UV Smoothing has been updated to freeze the UV borders.
v4.5 [Dec 25, 2012]
--Panel Loops: Based on PolyGroups, this feature will transform the selected model into individual panels with thickness. Alternatively it can extrude panels that are still welded to the surface with clean borders and bevels, perfect for hard-edge sculpting.
--Delete Loops: Allows you to delete unnecessary edge loops or at higher settings drastically change the shape of your model. An alternative is Align Loops, which produces the same visual effect without editing your model’s topology.
--Posterization: ZBrush now supports the posterization in various settings such as in the Profile curve. This option allows you to create posterization in both 2D and 3D for your renders by implementing a cell shading style. This can even be done after a BPR Render by making adjustments with the new Posterize Filters.
--Improved Frame Mesh: Creates curves based on the PolyGroups, Creased Edges or Outline of any mesh. Use these curves with any curve-based brushes.
--Auto Save: ZBrush will now periodically and automatically save your work.
--QuickSave: This option will save your current model as a Project.
--PolyGroup Enhancements: Several functions related to PolyGroups have been added, including: Groups by Normals, merge StrayGroups to clean your PolyGroups, Crease by PolyGroup, Uncrease by PolyGroup and a smart Polish by Feature function to improve your mesh shape without losing volume.
--See Through Mode: Makes the entire ZBrush window partially transparent to see through to other application windows. For example you can display an image in your web browser rather than loading it into ZBrush and still use it as a reference during sculpting!
--Dynamic Brush Size: Makes it possible for the brush size to dynamically changeas the model moves closer or further away from the camera. This becomes extremely helpful when sculpting items such as bolts, alpha pattern, scales. No matter the distance the model is from the camera the bolt, alpha pattern and scales will remain the same size due to the brush dynamically changing.
Create a floor plan for your home and start adding walls and textures