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Allegorithmic Substance Designer 2.5.0

Free Substance Designer 5 is a node-based texturing tool
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Allegorithmic Substance Designer is a utility designed for texture creation. It allows you to simulate parametric substances, an asset suited for 3D graphics. The interface offers quick access to all the main functions of the application, through various toolbars and panels conveniently located on the welcome screen.

The application offers a package section, where a collection of standard materials, resources, and basic templates are available. Afterward, you may use these elements as fundamental building blocks for new projects. Nevertheless, the program is not restrictive in this sense. It further enables you to create and add new substances to this database, whenever you require one and you also wish to use it later on. You are able to do so by manipulating and changing colors, shapes, lights, and shades, by means of the corresponding panels.

The operations that you are able to perform using the toolbars and panels are very complex - you may design substances for graphics from scratch, by using the materials and textures provided by default in packages, or by importing new ones from other sources. The 2D- and 3D-view modes allow you to visualize your work as it progresses, while at the same time, they allow you to project the workspace where you create new substances. The final output of your work can take shape through composite substances, as well as by combining different elements and resources, such as image layers and primitive substances selected from the available package.

To conclude with, Allegorithmic Substance Designer comes across as an exquisite instrument for text designers and artists, who wish to transform image sources into composite substances for 3D graphics.


v2.5
Enhancements:
- Package explorer:
- New "Show in explorer/finder" option on linked resources
- New "Relocate" option on linked resources
- Baking:
- Optional normal map can now be loaded from a package
- New "material id" colour mode to UV to Svg, the material id colours can be set in the scene objects tree
- 2D view:
- New Colour Information toolbox
- New a zoom widget
- New lock option for image scale
- 3D view:
- Longitude/latitude environment maps are now supported
- SVG:
- New options to copy/cut elements to New SVG
- New "Paste in Place" option
- New Polygon mode to the Extrude tool
- Bug Fixes:
- Comments position in function are not reset anymore
- The 2D view position is now constant
- Changing Input default value updates the graph again
- Fixed crash when a mesh resource was missing
- Closing the Save dialogue window now acts as Cancel
- Link/Import mesh as a resource in sbs. These mesh can be displayed in the 3D view and used to extract information.
- New mesh information extraction feature. These information can be exported into bitmaps or svg and used in substance graphs. The following maps can be extracted:
- Ambient occlusion (depending on the GPU)
- World space normal
- Curvature
- UV to Svg mask
- Parametrization for FX-Maps is handled by the new substance engine
- Graph image inputs and outputs can now be re-ordered in the properties view
- Graph Input, output and comments options are now merged in the same context menu as the atomic nodes
- New information panel in the package explorer
- Activation and Evaluation can now be done from another computer
- 3D view control modes can now be toggled from a toolbar
- Export outputs option on graphs explorer contextual menu
- Double click on a shape opens the color window
- 2D view content can now be copied to clipboard
- Delete links between graph nodes using backspace key
Bug fixes:
- 2D view pan and zoom aren't reset anymore whena parameter in the graph is tweaked.
- 2D view isn't reset anymore each time a new image is displayed in it
- svg with boolean shapes can now be displayed and manipulated
- Back shapes edited using merged modes don't come to front anymore in svg editor
- Explorer Fix crash when multiple resources are dragged and dropped in the explorer
- Add max width for tooltips to avoid endless tooltip display
- 3D file importer now handle pivot offset properly
- Invert zoom preference now affect 3D view
- Publishing sbsar with big sbs files now works
- Key modifiers and related actions are now reset when the focus is lost on the window
- A bug about some SVG that couldn't be displayed in substance integrations has now been fixed

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