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Arma 3 1.3

Free You can experience a true combat gameplay in a massive military sandbox
4.7 
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Arma 3 is a game in which you can experience a true combat gameplay in a massive military sandbox. You will have to defeat your enemy on richly detailed battlefields – stretching over 290 square km of Mediterranean island terrain. You can also master a range of over 20 vehicles, aircraft and ships, choose your gear, pick from over 40 weapons, customize your load-out.


v1.3 [Sep 29, 2014]
- Thicker front lower armor plates on wheeled APCs
- Texture definition added to Kerry's backpack class; it can now be re-textured
- FIA Miller's and Stavrou's headgear randomization switched off
- AAF Soldier LAT now has a backpack better suiting his needs
- Compact backpack with digital camo has better alpha sorting
- Naming of various structures has been updated to prevent at least some duplicates in ZGM missions
- Increased volume of samples for changing stances and set maximum audible distance of all movement sound to 20 meters
- Units should be able to stay under water a little bit longer
- Removed Plane_Fighter_03_wreck_F from Zeus
- Walking with a rifle or pistol now regenerates less fatigue than standing still with rifle or pistol coherently among all stances
- Fatigue for switching weapons was tweaked depending on your stance
- Removed: Obsolete debug logs in MP Headhunters
- Sample changes for door sounds
- Solar power plant has a better set of sounds for its doors
- Removed: Redundant BIS_fnc_crewCount from Functions_F_Curator (the function file is already in Functions_F)
- Made objects based on the FloatingStructure_F base class show up in Zeus
20mm rounds are now using multiSoundHit instead of soundHit
- Renamed: String for striped commoner clothes
- Nikos’ clothes hidden from Editor and Virtual Arsenal
- Weapon-related HMD elements of Blackfoot should now always aim where the weapons aim
- Time Trials - More voice-acting implemented for feedback
- Time Trials - Vehicle fuel is now reset to whatever it was initialized with (not always 1)
- Optics of arifle_MX_RCO_pointer_snds_F changed to be actually RCO
- Weapon-related HMD elements of the Hellcat should now always aim where the weapons aim
- Unified font size in the HMD of the Hellcat
- Unit info is hidden while cinema borders are displayed (it was partly visible if large GUI was used)
- Lowered volume of 2D samples in first-person view
- Time Trials: Certain endings are now correctly failure endings (affects debriefing)
- Time Trials: ‘Friendly Fire’ ending improved slightly
- Time Trials: Missed CP penalty was not applied when it was the second-last CP
- Set up correct duty values for binocular stances
- Set up correct duty values for swimming
- Slightly decreased duty of running in tactical stance with lowered weapon in crouch to balance lesser movement speed than is achieved in standard running motion in crouch with lowered weapon (enjoy decoding that sentence ;-))
- Time Trials - Replaced use of set with pushBack for performance
- Time Trials - Situation where a penalty message was shown incorrectly
Fixes:
- Positioning of the muzzle flash on the Mi-48 Kajman's gun
- Static rotor of the UH-80 Ghosthawk should now collide properly
- Visual glitch in distant LODs of the A-143 Buzzard
- Visual glitch on the ammo belt of the M2A4 Slammer Up
- External camera of the T-100 Varsuk was unintentionally too zoomed out
- Missing polygons on the M5 Sandstorm MLRS weapon systems in a distant LOD
- Camo selections in distant LODs on the T-100 Varsuk
- Visual glitch on the wreck of the FV-720 Mora
- Missing camo selections in a distant LOD of the pilot helmet
- Levitating shadows of mirrors of the Ifrit

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