Gain access to the set of stand-alone rendering tools interacting to produce a custom file in 2D or 3D. Select the template for a panorama presentation, VR session, or another kind of imagery, then configure the parameters of the object and background visualization.
Artlantis is a family of stand-alone rendering applications developed for architects and designers. Artlantis Render is designed for those wanting high-resolution 3D renderings, while Artlantis Studio is ideal for quickly and easily creating high-resolution 3D renderings, iVisit 3D panoramas, iVisit 3D VR Objects, and animations.
Recognized and recommended by leading software developers, Artlantis is compatible with models designed using most 3D software. A recognized leader in preview window technology, Artlantis is the rendering software used by architects, designers and urban design professionals in more than 80 countries.
v5.1 [Dec 11, 2013]
1. Artlantis 5 offers features to your perspectives: each point of view now has its own infinite ground with altitude and material, as well as background and foreground images. Handling, re-sizing and adjusting backgrounds and foregrounds is easier. Artlantis 5 also introduces a function particularly useful for high vertical projects: the Architect camera. This option displays the project in two vanishing points only to obtain real verticals. Finally, Artlantis 5 offers better visibility of your project in the 2D view thanks to a sectional cut at the height of the camera and the display of textures.
2. Using the media catalog is fast and efficient. Its organization into categories (icons) and subcategories (titles) allows you to choose in mere seconds the right media for your project. For better use of your workspace, the catalog window can be moved independently on your second screen if you use one. Taking advantage of the catalog, Artlantis 5 includes shaders. Some are optimized with additional parameters like relief mapping to better simulate the depths of surfaces. In addition, non-repetitive tiling shaders and multi-texture natural shaders simulate natural surfaces like ground, grass, and water.
3. Handling shaders or simple textures in the preview or in the 2D window is easy. A preview controller allows you to move, resize, and rotate shaders and textures. A simple keyboard shortcut is all it takes to snap a shader or texture to the geometry automatically. Just like shaders and textures, objects are handled with the same ease in the preview or in the 2D view. Rotate, move, resize or duplicate- everything is optimized. The objects can also be snapped onto edges.
4. It allows you to position the direction and fall-off of a single light or of a selection of lights right in the 3D space. Last but not least, Artlantis 5 simulates the volumetric effect of a light by adding a cone of light at each spot in your scene.
5. Starting with Artlantis 5, the manual heliodon can be set easier than ever by adjusting the angles for zenith and azimuth right in the Inspector. Like the lights, the volumetric effect of the rays of light, or ‘God rays’, can be added in post-process in the heliodon settings. To give you greater freedom in image reprocessing, these effects are recorded in specific layers when exporting in PSD.
6. The Artlantis Studio 5 Timeline has been optimized to ensure precise control of all events and movements associated with your animations. Each animated parameter is now presented as a track and as a hierarchical list. With magnetic guides, the key frame will snap automatically and graphically, ensuring a fluid connection and simplified synchronization of sequences. Finally, to enhance your animation, high-definition 3D characters are available for sale in the Media Store.
Create a floor plan for your home and start adding walls and textures