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Autodesk MotionBuilder 19.0

Free Create, edit, and animate 3D characters from scratch
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Autodesk MotionBuilder is a program that provides users the tools to capture, edit, and animate 3D characters in an interactive environment. The solution comes with multiple integrated manuals and tutorials.

The GUI has a modern look, with a standard menu tab, left and right panels, a top-toolbar, and a work area. The buttons are responsive, but the information font from side-panels seems a bit too small. Also, it would've been nice to have a few extra themes to choose from.

As I mentioned in the beginning, Autodesk MotionBuilder is mainly used to create 3D animations from scratch. Also, you can manage your character's movement techniques thus creating an original piece of art.

It can be used to replicate human movement thanks to its real-time 3D engine. You can use it to represent an anatomy model of a specific body and recreate various body movements.

It's worth mentioning that the animations can be organized and stored into groups, and can be controlled either by keyboard or joystick shortcuts.

To sum it up, Autodesk MotionBuilder is a powerful program that comes equipped with numerous tools to enable users to create original 3D animations. The price may be a bit high, as well as the recommended system requirements, but you should definitely give it a try.


v19.0 [Feb 25, 2019]
-New embedded media settings
New embedded media settings in the Saving preferences let you select a specific location for your media files locally and preserve their original file paths. You can also enable a warning that appears before saving a scene with embedded files.
Reduce file size with Clean Up Scene
-A new tool, Clean Up Scene, has been added in the File menu to let you remove empty or unused assets from your scene. This helps you organize your scene and reduce file size. See Reduce file size with Clean Up Scene.
Translation tool updates
-The following improvements have been made to the translation tool:
Translate objects in local relative space: You can now move multiple objects in their own respective local space using the translation tool. Instead of applying to all of the selected objects like a global translation, the local translation only applies to the object with the translation handle. See Viewer window Manipulation and Transformation mode tools.
Parent Reference Mode: Lets you translate an object along the axes of the object's parent. See Viewer window Reference mode tools
-Baking Improvements
The following new options are now available in the Plot All Properties window:
Plot Aux Effectors: When turned off, this option prevents auxiliary effectors from snapping their position onto their related effectors when plotting to the Control Rig.
Evaluate Deformation: When turned on, allows deformation during the baking process.
-Control automatic popup of Character Controls
-A new option in the Application.txt config file lets you control when the Character Controls opens. By default, the Character Contols opens automatically when a new character or actor is loaded. Set the new PopUpCharachterControlonce option to No to disable this behavior.
Control Human Finger Limits default value
-A new Human Finger Limits preference (Settings > Preferences > Character) has been added to control the default value of the Character's HumanFingerLimits property value when creating a new character. The preference is turned off by default See Character preferences.

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