All categories

Cheat Engine 6.5

Free Modifies files and processes of computer games
4.2 
Latest version:
7.5 See all
Developer:

Cheat Engine 5.5 is a superb software tool which will help gamers to get through difficult stages in a game. Cheat Engine (also commonly known as CE) is an open-source program. It allows gamers to cheat in games by means of a hex memory searcher and editor. The searcher and editor allows the user to change certain memory address and values, which directly influences the game.

The program has got various scan facilities which scans the complete data structure of the game and helps get the list of memory address which gets on smaller and smaller after each scan. This wonderful software tool has got a Client-Server version by means of which other users can connect to a server to have their games hacked in a common manner. User can prepare their own trainer like memory trainer which allows them to create their own cheats and assign hotkeys. Moreover, even if the design interface doesn’t seem good in the game, user can design their own. By making changes in the memory, user can get the advantage of infinite health, time and ammunition. Some Graphics tools are also available by which user can see through the walls and hidden spots in the game.


v6.5 [Feb 8, 2015]
Fixed page exception breakpoints from not working
Fixed the save as button in the lua script assigned to the table
Fixed the dotnetdatacollector from not fetching parent fields
Fixed disassembling of some instructions
Fixed assembling some instructions
Fixed assembling instructions that referenced address 80000000 to ffffffff in 64-bit targets
Fixed dealing with unexpected breakpoints
Fixed several issues with the network scanner. (symbols, scanspeed, threads, etc...)
Fixed "going to" 64-bit registers.
Fixed pointerstrings for 64-bit
Fixed the addressparser in memview's hexview not handing static 64-bit addresses
Fixed r8 and r9 looking broken in the memoryview window
Fixed hotkeys that set a value as hexadecimal and the value is smaller than 0x10
Fixed multiline string editing for memory records
Fixed dragging cheat tables into CE
Fixed VEH debug for 'Modern' apps
Fixed several translation issues
lua:
fixed getStructureCount, writeRegionToFile, readRegionFromFile, readInteger, ListColum.GetCount
fixed memoryleak in MemoryStream
Several fixes to DBVM:
added support for Windows 10
support for more than 8 cpu's
support for newer cpu's
fixed issue where calling CPUID right after setting the TF flag wouldn't trigger a breakpoint after it
Additions and changes:
Array of Byte's can now deal with nibble's. (e.g: 9* *0 90 is now a valid input- and scanstring)
The auto assembler can now deal with some mistakes like forgetting to declare a label
Added support to use binutils as assembler and disassembler, and a special scripting language for it
Added support for 64-bit mono, and script support for cases where mono.dll isn't called mono.dll
Added an option to get a list of all recently accessed memory regions. This is useful for the pointerscanner
The pointerscanner can now use multiple snapshots (pointermaps) to do a scan. This basically lets you do a rescan during the first scan, saving your harddisk
Made the pointerscan network scanner a bit easier to use. You can now join and leave a pointerscan session
You can now stop pointerscans and resume them at a later time
Pointerscan files can get converted to and from sqlite database files
The pointerscan configuration window now has an advanced and basic mode display
The all type now has a setting that lets you define what under "all" falls
Custom types now also have access to the address they're being used on
Split up the "(de)activating this (de)activates children" into two seperate options (one for activate, one for deactivate)
Added some basic Thumb disassembling
The xmplayer has been replaced with mikmod which supports many different module types (in lua you still call it xmplayer)
Rightlicking on "your system supports dbvm" will let you manually load DBVM for each cpu. This is usefull if for some reason your system crashes when it's done too quickly
In "Find what addresses this instruction accesses" you can now open the structure dissect window of your choice in case there are others. It will also fill in the base address, so no need to recalculate yourself
AA command GlobalAlloc now has an optional 3th parameter that lets you specify the prefered region
Added an option to record and undo writes. (Off by default, can be enabled in settings. Memview ctrl z will undo the last edit)
Added aobscanregion(name,startaddress,stopaddress,aob)
lua:
switched from Lua 5.1 to 5.3
debug_setBreakpoint can now take an OnBreakpoint parameter that lets you set a specific function just for that breakpoint
added dbk_getPhysicalAddress(int)
added dbk_writesIgnoreWriteProtection(bool)
added getWindowList()
And a bunch of other lua functions. (check out main.lua)
Post release fixes (max 7 days after initial release *or 30 if a HUGE bug):
1/6/2016:Fixed structure dissect from crashing when autodestroy is on
1/6/2016:Fixed window position loading on multi monitor systems
1/6/2016:Fixed the lua customtype and
1/6/2016:Several minor gui fixes

Suggestions

GTA Launcher
GTA Launcher
Free

Unified launcher for the GTA games and modes

Battle.net
Battle.net
Free

Installs games, DLCs and manages your own account on desktop PCs

Origin
Origin
Free

Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place

Download
Free