Cheat Engine 5.5 is a superb software tool which will help gamers to get through difficult stages in a game. Cheat Engine (also commonly known as CE) is an open-source program. It allows gamers to cheat in games by means of a hex memory searcher and editor. The searcher and editor allows the user to change certain memory address and values, which directly influences the game.
The program has got various scan facilities which scans the complete data structure of the game and helps get the list of memory address which gets on smaller and smaller after each scan. This wonderful software tool has got a Client-Server version by means of which other users can connect to a server to have their games hacked in a common manner. User can prepare their own trainer like memory trainer which allows them to create their own cheats and assign hotkeys. Moreover, even if the design interface doesn’t seem good in the game, user can design their own. By making changes in the memory, user can get the advantage of infinite health, time and ammunition. Some Graphics tools are also available by which user can see through the walls and hidden spots in the game.
v7.0 [Feb 4, 2012]
Additions and changes:
- Icons.
- Added a way to dissect and show a function's working using a diagram.
- Auto repeat option for unchanged value scans.
- Added lua formula scans.
- Moved the compare to first/saved from scan type to a checkbox.
- Added a scanner that can detect and undo memory changes in the target process code sections (patch scanner under tools in memview).
- The tutorial now has a link to online help for each step.
- Added a toolbar for stepping while debugging.
- When a memoryrecord fails to activate, you can rightclick it and see why it failed.
- AutoAssembler will now cut down on the nop's used.
- Better error reporting in autoassembler scripts.
- DBVM can now dynamically adjust the TSC. This can be disabled if it causes performance issues with dbvm_setTSCAdjust(disable).
- speedhack now also hooks gettickcount64.
- added dw 'utf16string' support.
- implement VPID support in DBVM (performance increase).
- kernelmode->driverlist now also shows driver exports.
- kernelmode symbols now also show in the enum dll's and exports.
- change the way slow symbol lookup is handled.
- several small updates to the codecave scanner.
- several small updates to the hexview find window.
- Use defered pdb loading instead of waiting for it.
- Several more windows have been made DPI Aware.
- Add option to show processid's as decimal in the processlist.
- When pressing shift space instead of space to follow an instruction you will now open a new memview window.
- Added *:undefined support for dropdown lists.
- Added init.lua files for translations to use.
- Stackview now shows symbolnames as well.
- Some extra windows will now save their location.
- Exe trainer generator now lets you change the default files.
- The description of conditional jumps is better to understand now.
- Ultimap2 can now keep the tracer files and scan kernelmode memory as well if desired.
- Groups now get created afgter the selected item.
- Smartedit can now also 'smart'-edit children.
- You can now pick a breakpoint type without having to go to settings, and once picked it will be the default type for Toggle breakpoints until changes again.
- Floating point screen will now stay within the screen.
- Clicking execute in the lua engine will now change focus back to the editor field.
- Debugger interface settings will now only lock after a succesful attach.
- Some translation improvements here and there.
- DBVM changeregonbp's are now displayed in CE's interface as well.
- The foundlist colors can be customized now.
- Improved DBVM cloak performance when more than 20 regions are cloaked.
- Implemented DBVM based execute watch and "find what addresses this code accesses".
- Implemented DBVM breakpoints (They always execute afterwards, including execute bp's).
- Improved autocomplete so it now doesn't delete old code.
- Added hotkeys to ultimap2
Fixes:
- fixed BSOD in recent windows updates.
- fixed VEH debug not handling breakpoints when a thread is created/destroyed right at the same time as a breakpoint.
- fixed the stacktrace in 64-bit targets.
- fixed rounded Extreme for float and double scans.
- speedhack now waits for proper dll injection.
- several disassembler instructions.
- some assembler instructions.
- improved the stability of dbvm find what * routines.
- fixed the hit counter in dbvm find what * routines.
- fixed kernelmode symbol loading.
- fixed DBVM memoryleak when disabling watches.
- fixed DBVM internal memory manager (more stable now).
- fixed internal VirtualToPhysicalCR3 when dealing with 2MB pagesizes.
- fixed using megajmp's in cloaked regions.
- fixed speech when using async records.
- fixed executeCodeEx for more than 4 parameters.
- fixed static field script in mono by adding 64-bit codegeneration.
- fixed mono process crashing in some cases.
- fixed megacall following.
- fixed NO_CACHE memory being scanned anyhow even if it was disabled.
- fixed dealing with floating point values that are too big to be useful.
- fixed setting DR7 to a strange value when using global debug.
- fixed clearing DR6 when in the wrong process in kernel debug.
- fixed triggering kernelmode breakpoints in locations you can not properly break (no interrupts).
- fixed loading dbvm inside dbvm inside dbvm inside dbvm.
- fixed autoassembler replacing words in quoted strings.
- fixed processwatcher not getting a proper PID.
- fixed hotkeys triggering changed/unganged for types they aren't supposed to.
- fixed showing dr2, dr3 and dr4 types in the threadlist
Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place