
Coblyn is a Boulder Dash remake with prerendered 3D graphics. It's a sidescroller where the goal is to reach the exit after unlocking it by collecting a certain threshold of diamonds. Bombs, falling boulders, and a variety of other obstacles and enemies (including a time limit) make this a rather difficult endeavor.
It's rather absurd to approach the game at face value, since you control an orange-shirted man with a lust for gigantic diamonds and a deathly fear of insects. (I guess I'd be scared of butterflies too if touching them meant a massive, inescapable explosion.) The real value here is in the time-tested (or maybe just nostalgic) gameplay and the compatibility with thousands of custom levels designed for Boulder Dash and its ilk. Despite this emergent variety, I find it hard to engage in and enjoy Coblyn with its nonsensical physics, its absence of context, and its lack of guidance in where to start playing.
Sam's Protip: Don't get crushed by a falling diamond; it's the most ironic way to die. Death by exploding ladybug is much more acceptable.
v3.1
Improved the appearance of the boulder (roughened), the diamond (transparency and random sparkles), and the butterfly.
The Start screen now allows the cave and level to be set by pressing the appropriate letter key (for the cave) or number key (for the level).
Bonus caves now become selectable on the Start screen once the preceding cave has been completed at all difficulty levels. For example, bonus cave Q appears after D–1 through D–5 have been completed.
Improved support for BDCFF level packs.
[Windows] Fixed a problem where full–screen mode wasn’t always restored when the app was restarted.
Lots of small improvements and fixes.