
Depths of Peril is a single player action RPG (role-playing game) with strong strategy elements. You play as a faction leader protecting the barbarian city, Jorvik, by destroying threatening monsters and completing quests. At the same time, you compete with rival factions to see who will rule the city. Barbarians choose their leaders by fighting to the death!
As a faction leader, you must deal with rival factions through diplomacy, trade, and in time, war. Between battles and raids against other barbarian factions, you build the most powerful faction possible, to withstand your enemies. Building the power of a faction involves exploring a fantasy world, slaying dangerous monsters, solving quests for the city, avoiding deadly traps, and plundering loot to share within your faction.
But in this world, actions actually have consequences, so take care. Annoying the powerful and aggressive Legion of Fear faction will cause them to declare war and destroy you. Ignored Orc uprisings in the Black Forest will cause even more trouble. Protect ally covenants that are being raided, because friends are hard to come by.
v1.0 [Aug 17, 2010]
- fixed save/exit while icon in cursor keeps icon
- fixed colection typo
- fixed acept typo
- removed an assert that was causing problems on Mac
- fixed database zip filename sorting not taking into account capital letters correctly
- added Mac min/recommended specs to manual
- game will no longer crash if MaxRecruits is modded
- updated Copyright
- no longer show 0Hz as a frequency option on LCDs
- fixed game when minimized on Mac still running at full speed
- fixed divine intervention
- increased difficulty of champion, elite, and legendary difficulty modes
- increased monster resistance enhancements
- can no longer map anything to the key (reserved for the console) less wandering vendors
- made rogue and warrior wandering vendors carry better items
- decreased attribute bonuses on magic items slightly
- trades now simplify to prevent trading 1 gp for 1 gp and getting a relation bonus
- revenge quests now automatically get deleted if monster can't be spawned
- attack skill now counts in use slot tutorial quest
- added a maxFps var to the console to cap the maximum frame rate (defaults to off)
- reworked how allied victory works a bit to make a little more sense
- now can move to the next difficulty if you have beaten the story line in the previous difficulty
- fixed a couple ways that trades could add more crystals or influence to the trade then you have
- wandering vendors now stock more items