
Create and customize models of fighters for games built on the Mugen engine and assign unique moves and combinations. The game features an editor for character customization and supports multiple visual representation modes. Regular updates are released.
Fighter Factory (Update Pack 3) 1.0 is a character editor for WinMugen. In order to use this program, you will need WinMUGEN installed in your system. WinMugen is a game engine that allows you to fight against different enemies. It can be downloaded from http://randomselect.piiym-net.com/hosted/misc/mugen-hi.rar. By default, WinMugen only has a character, Kung Fu Man. Using Fighter Factory, you will be able to create new characters quickly and easily. During the installation of the program, you will have to supply the folder where WinMugen (or DOSMugen) resides. The program will start letting you choose the language you wish to use to work with it. You can check if there are some new updates each time you start the program, or at scheduled intervals. Fighter Factory will let you create characters from the scratch or modify existing ones, to use them later in your games. There is a huge selection of characters available in Internet. You can download them and work over them using Fighter Factory.
v2.6.0.2010 [Nov 15, 2010]
- Bug save all (not save if the file has not been saved, save a blank file or wrong)
- Bug reversed palettes (BMP and PNG palettes are reversed)
- When opening a .def with the smaller button it opens only .def and not the entire char
- Reversal of more than two colors at once in the palettes editor
- Improved automatic organization of colors
- "Insert palette in images" saves .pcx file with the palette reversed and does not properly clean pcx
- Error when using optimize palette
- Add different colors from another palette begins at last free from the beginning, keeping intact the last color (transparency)
- Wrong sprite optimization
- Type of palette inversed (by selecting an item it sets the other)
- Image of commands not displayed correctly sometimes
- Import sprites from another character correctly defines the group and the number of sprites
- When using the Save in the SFF editor (in Intro or Ending), the file is saved correctly and not over the char sprites
- When using the Save function in theAIR editor (in Intro or Ending), the file is saved correctly and not over the char animations
- Among others
Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place