
FreeCiv is an enjoyable strategy game very similar to Civilizations II in which you should lead your nation to a powerful civilization by founding cities, working the land, researching science, trading or fighting with other nations. Before being able to play the game you will have to connect to a server with the client, either locally or somewhere on the net. The game features great graphics and offers a series of multiplayer capabilities over the net. One thing I didn't like about the game, is that it is a turn based game, so the player who has finished his turn waits for other players to finish their turn to continue the game. However, it features a very extensive multilanguage support, that is not commonly found in free multiplayer games. What I did like about the game is that it is fully customizable and provides multiple options to select exactly the thing you want. You can even select your country flag; different scenarios which vary in difficulty and extension; leaders of your country, either females or males; and many other things. The game can be run on Linux, Microsoft Windows, Mac OS X and Solaris, and is one of the most enjoyable and addictive network games out there. You will never regret downloading it.
v2.3.5 [Feb 16, 2011]
As well as many new features, many features from Longturn and some from Warclient have been merged into the main codebase for this release.
A new program has been added to the Freeciv suite: 'freeciv-modpack'. This makes it easier to download and install add-ons ('modpacks': rulesets, tilesets, etc) to the right place; you can enter a URL, choose an add-on from the list, and the tool will install it to the correct place for this version of Freeciv to use it. Modpack authors should see this page for details of how to publish modpacks for installation by this program. GNAPATCH#1822
As is usual for major releases, 2.3 clients cannot interoperate with pre-2.3 servers, and vice versa. Pre-2.3 savegames can however be loaded into 2.3, and in most cases, the supplied rulesets have not changed so much as to make it difficult to complete a game started with 2.2.x's rules.
Gameplay:
- Various limits have been lifted, including:
- Maximum number of simultaneous players increased from 30 to 126 GNAPATCH#1731
- Map size
- Maximum map size increased from 30,000 to 128,000 tiles; maximum linear map dimensions increased from 254 to 512 GNAPATCH#1733
- Minimum map size reduced to 16x16(!) GNA#17031
- Allow goto paths that take more than 99 turns GNA#16792
- There are now more ways of specifying the map size. Instead of specifying the size in thousands of tiles (via the 'size' option), you can specify the number of tiles per player ('tilesperplayer'), or the exact X and Y sizes ('xsize' and 'ysize'). The method is selected with the 'mapsize' option.
A number of new server settings have been added to customise gameplay:
- 'killunhomed': units without a home city (such as starting units) can be configured to lose hitpoints each turn until they die. GNAPATCH#1501
- 'unreachableprotects' controls whether 'unreachable' units (such as Bombers) protect the whole stack on their tile as in previous versions.