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FreeCol 0.1

Free FreeCol is a turn-based strategy game based on the old game Colonization.
5 
Latest version:
1.1 See all
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FreeCol is a turn-based strategy game based on the old game Colonization, and similar to Civilization. The objective of the game is to create an independent nation.

You start with only a few colonists defying the stormy seas in their search for new land. Will you guide them on the Colonization of a New World?


v0.1 [Aug 23, 2011]
- Allow for multiple unit emigration, recommend- ed by fenyo1. (r.9608 by mpope; Feature request by fenyo1)
- Lost City Rumor may now display warning of Mayan Apocalypse (r.9546 by mpope)
- FR #3406501: Upstream .desktop file added for GNU/Linux distributions. (r.9540 by burschik)
- Added Mod by Marko Voß that increases the importances of trade. (r.9255 by burschik)
- FR #3061796: Player now has the option to be notified audibly at beginning of turn or when notification windows appear. (r.9114 by burs- chik; Feature written by Florian Simon Tramer and Yuan.)Bug Fixes:
- Bug #3484879: Fix bug where incorrect message would display when the Player tried to build a colony in a tile adjoining a AI Nation's Settle- ment Tile. (r.9603 by mpope)
- Bug #3479537: Portuguese mountains now named. (r.9582 by calebrw and mpope)
- Bug #3479443: Type of Native plunder from Colony now specified. (r.9581 by mpope)
- Bug #3477516: Fixed bug where error message thrown when units move through new regions. (r.9580 by mpope)
- Bug #2988336: REF Unit color codes display properly, reducing visual confusion (r.9574 by burschik)
- Bug #3477263: Fixed plural and singular typos in REF units (r.9573 by burschik) as well as plu- ral use in other cases (r.9575 by burschik)
- Indian units now display properly (r.9572 by burschik)
- Bug #3375773: Fixed a more complex version of this bug, where tiles owned by a settlement were not losing their ownership when the settlement was destroyed. Originally fixed with release 0.10.1. (r.9561 by mpope).
- Fixed bug where AI Colonies destroyed them- selves while defending attacks (r.9560 and r.9568 by mpope)
- Fixed bug when viewing tile direction (r.9559 by mpope)
- Bug #3424496: REF Dragoons are now demoted to Regulars properly (r.9558 by burschik)
- Bug #3441806: Saved games now loaded cor- rectly when another game is in-progress (r.9557 by burschik)
- National Advantage now displays correctly and Colony Plan updated to better use National Ad- vantage (r.9553 and r.9554 by mpope)
- Fixed bug where plundered gold could amount to zero. (r.9549 by mpope)
- Fixed bug where units sailing to New World would not reach destination properly (r.9544 by mpope)
- Fix bugs when selecting options (r.9539 and r.9542 by burschik)
- Occupations indicators now render correctly. (r.9538 and r.9552 by mpope)
- Fixed bugs when choosing where to repair carri- ers. (r.9537 by mpope)
- Fixed bug where warning would appear when saving game (r.9526 by mpope)
- Bug #3440553: Added beach tile images. (burs- chik) (Further improvements made in r.9444 by burschik)
- Fix incorrect use of StringTemplate when TileItemContainer contains neither Resource nor finished Improvement, but other TileItems. (r.9421 by burschik)
- Colopedia now called correctly (r.9420 by burs- chik)
- Native Settlements now display wanted goods properly (r.9412 by mpope)
- Units now find paths for efficiently, going places in few turns. (r.9383 by mpope)
- Bug #3442117: User can create game if map edi- tor fails. (burschik)
- Bug #3461752: Labor report now appears. (bur- schik)
- Bug #3456180: Fixed an error when AI colonies received goods. (mpope)
- Ships and wagons are no longer classified as per- sons within the code, fixing a backwards com- patibility issue (r.9275 and r.9276 by mpope)
- Bug #3444360: Fixed errors when created op- tions for new games. (mpope)
- Bug #3419501: Fixed a bug where Drag-and- Drop functionality would cease after Player cancelled certain actions or closed certain dialog boxes. (r.9239 and r.9242 by mpope)
- Bug #3430018: Fixed a bug where the "work-as" popup menu in colony view would not be in the correct position and would display roles that cannot be fulfilled. (r.9225 and r.9227 by burs- chik)
- Bug #3430371: Fixed a bug where an Arsenal would give free muskets when using the "Clas- sic" rule set. (r.9224 by burschik)
- Bug #1739586: Fixed a bug where AI Colony's population would change while the Colony's workers are being rearranged. (r.9218 by mpope)
- Bug #3420940: Fixed a bug where pressing the "Escape" key would quit the game while using certain versions of Windows. (r.9210 by burs- chik; Patch by josephfr)
- Fixed bug with server reconnect when attempt- ing to re-trade. (r.9209 by atamanio)
- Bug #3432874: Fixed a bug where Carrier units would display in the Europe dialog when not sailing to or from Europe. (r.9199 by mpope)
- Bug #3425283: Fixed a bug where Player not able to properly negotiate or extort European powers. (r.9197 by mpope)
- Bug #3420945: Fixed a bug where the Player is not notified if there are not enough hammers or tools to complete a building. (r.9187 by mpope)
- Bug #3418537: Fixed a bug where the Player is not notified if the Game is past the date where the player can no Declare Independence but try to do so. (r.9186 by mpope)
- Bug #3430135: Fixed a bug where "A game is already running" appeared when opening games. (r.9185 by mpope; Patch by tbach0729)
- Bug #3429876: Fixed a bug where sound would not play in certain environments (r.9139 by bur- schik; Patch by sinomaen)
- Fixed a bug where the End of Turn sequence would start without Player approval. (r.9128 by mpope)
- Bug #3428111: Fixed a bug where the Map Options dialog box would not open in certain environments (r.9127 by mpope)
- Bug #3206298: Fixed a bug where End-of-Turn reports were not generated properly. (r.9111 by mpope)
- Bug #3422007: Fixed a bug where Player settle- ments would not always choose the best defend-
- Complete Release Notes available here.

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