Currently a very unfinished demo build for the game, this is mostly for showing off the Rogue's stealth minigame.
Heroes on a Budget is a role playing game about threeprophesied heroes being set out to defeat an unidentified eldritch beingin only a matter of months. The otherproblem? Due to the impending battle/calamity being so widely known thanks to the prophecy, soldiers and ordinary citizens have already bought nearlyall of the healing and mana potions available. This forces the party to rely almost entirely on food items to restore their health and mana. With the threat looming so close, the party will have to choose whether to eat food and risk weight gain to get stronger from defeating enemies and completing quests, or burning time instead by sleeping to get their strength back.
Game Mechanics:
Resource management system: You need to manage your time, money, HP, MP, healing items, and weight/fat levels effectively to get better results and endings.
Weight gain system: As the party members eat food items to heal or from events, they'll get fatter over time. Weight isn't a strict negative, characters at higher weight levels have higher defense and ice resistance, but are slower and have a weakness to fire damage. Many events will also take weight level into account, changing dialogue and outcomes. If a character gets too fat however, they will be forced to stay in the town while the remaining party goes adventuring without them.
Time Limit: Every chapter will be limited to 14 days each. Each day having a morning, daytime, and night segment. Different activities around town are available depending on the time of day, or you can go into the adventure field with the party to fight monsters and complete quests. Failing to do a chapter's main quest will make it much more difficult to get the full endings.
Emphasis on choice: Most side quests will have multiple solutions or outcomes based on the choice of the player, sometimes moral, sometimes how you accomplished your tasks. The game will have many endingsfor each main party member, town, and some noteworthy side characters.
Combat Choice: You will have choices in customizing how the party plays in combat too. What spells the mage learns is fully up to the player's choice through a studying system. The warrior can be made to focus on being faster and having a higher attack, or slower and a higher defense through which equipment is chosen for them etc.
An open-world photography shooter. Snap photos of Monster Girls in erotic poses, and become intimate!