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iClone 5.13.1523.1

Free Creates, edits and exports 3D animations
4.1 
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Generate custom animated clips using 2D background display, 3D scenes, atmosphere, camera, light, and image layers. Importing files in JPEG, BMP, GIF, PNG, TGA, MP4, MPEG, RM format is possible. A preview mode is available. The output files are saved in AVI, WMV, Flash, or MPEG-4.

iClone is basically a complimentary 3D animation application to full 3D animation programs. It has a set of tools for creating virtual actors, objects, scenarios as well as adding motion to them. Users will be able to render the animations into Flash movies or High-Definition videos to hard drives or SD cards, so the program can be used with video editing and other 3D modeling programs.

With iClone, users will be able to create virtual actors, design their clothing and animate them. But this isn’t all: they can also make scenarios, set motion paths, cameras and lighting, insert special effects, set up different animation outputs and more.

In this new version, iClone developers have gone ahead and added Smoother Animation, which means the Motion Path function, was improved in terms of speed, orientation setup, and transition curves. Developer also changed the editing control and included a reverse path too in the Motion Path function.

Another feature worth mentioning is the brand new built-in Facial Editor; this allows users to animate faces and mouths of virtual actors (practice known as facial pupeteering) improving the quality of animation and sparing users the need to use another 3D editing software for this purpose. Further enhancements include easier object manipulation and new pre-designed characters and objects.

It is important to point out that if you are new to animation programs, it's necessary that you check the system compatibility and basics, for a good graphic card is required (like ATI or Nvidia).


v5.13.1523.1 [Jan 12, 2012]
- Mocap Enhancements:
- Additional Mocap Driver using Microsoft Kinect SDK:
- it provides an additional mocap driver aside from the current one which uses the Open NI SDK. The new option uses the latest available Microsoft Kinect SDK, which currently works with computers running Windows 7 or above. It includes new drivers and enhanced APIs, providing better calibration, more articulate motion data and stability.
- Head & Wrist Movement:
- The new SDK allows end point motion capture, which means your head or wrist movements can be recognized for more natural animation.
- With the help of Kinect’s auto motor adjustment and floor alignment functions, your feet movement will be better aligned with the virtual floor, preventing unnatural floating foot movement...
- More Motion Capture Enhancements:
Aside from the new exclusive features included with Kinect SDK, there are some other great improvements in mocap capabilities for both mocap launchers.
- Mocap Launcher: Half-body Capture & Mask. You are now able to choose “full-body” or “upper body” to perform half-body capture while in a seated position. On the other hand, you can also mask out specific body parts to combine with existing motion, or add knee rotation constraint for a more stable capture.
- Remote Body Commands. No need to walk back to your computer to start or stop recording. Now you can use simple gestures to send commands to the mocap device.
- Mirror Capture. Check on the “mirror” option to flip your character’s movement from one side to the other.
- Motion Smoother. Remove annoying minor motion jitter with the new enhanced motion smoother.
- Physics Enhancements:
- Physics Constraint Settings. With this version, you can access to the full set of advanced physics constraint settings to simulate real-life mechanical structures with realistic physics behaviors. The enhanced multiple constraint capabilities also open up the possibilities for interactive prop controls which can greatly simplify your animation design process and provide a great natural result.
- Key-able Physics States. Before this version, physics objects were restricted to a single physics state for the duration of the project. Now you have the power to make states changes to physics objects by using key frames. For example, you can take a moving car with a kinematic state and switch it to a dynamic state at a certain point to cause the object to roll forward on pure momentum. Physics State keys are stored in a dedicated timeline track for further editing.
- Other Enhancements:
- Added: Right click to switch pin state under motion layer
- Added: Parent & Local option for Gizmo Rotation
- Added: Press hotkey W, E, allows toggle switch World (Parent) & Local
- Added: Direct Puppet - Add mirror function
- Added: Allow use right mouse click to switch Direct Puppet pin state.
- Added: Added tab hotkey to jump to start and end of each clip in the clip track in Timeline
- Enhanced: Enhanced performance in scene manager
- Enhanced: Dragging Left-Right palm in Motion layer would spread open and close palm.
- Fixed: Side face image not obvious while creating a face.
- Fixed: Motion Layer - Mirror function not work properly while the character is rotating.
- Fixed: Fixed deformed lag issue after save and reload of some G2 Characters.
- Fixed: Fixed set follow cam to current view and switch camera causes project load failure.
- Fixed: Fixed some object transform value convert failures caused them to appear upside down or disordered.
- Fixed: Fixed system task bar set to left or right causing iClone window to be cropped when maximizing window.
- Fixed: Fixed particle effect always on the front when Toon or Ambient Occlusion effect set to On.

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