
iClone 3 PRO is the ultimate edition of iClone, intended for professionals. It is new version of the most powerful package of 3D animation. Users can find here pre-made 3D figures, and also everything they need to create their living environment – clothing, landscapes and more. Also there is a large library of movement, mimics, which you can apply to your characters. But the most interesting possibility of the program is that you can create 3D figures from the photos of real people. For this case there is FaceTrix technology that convert photo into 3D. This program support other editors of 2D graphic, and thanks to it, it’s easy to edit the texture. Also iClone 3 Pro supports 3D Max and Maya programs, and using it you can create elements for the library. The program offers clear drag and drop interface, so you can easily add different objects to your scenes, for example grass, flowers, trees, and so on. The control of the program is very easy. It is controlled by hotkeys W, S, A, D and game-like mouse look control. There are two modes: Editor and Director Modes to create characters and make them behave like in video games. Also there are advanced lightning technology and great camera effects. You can share your results in the Internet, export, and use as DVD projects for web sites. The trial version has 30-day trial period, 30-second music, watermark output, and a limited quantity of content.
v5.1 [Jan 7, 2012]
In version 5.1, it is provided an additional mocap system aside from the current one which uses the Open NI SDK. The new option uses the latest available Microsoft Kinect SDK Beta 2, which currently works with computers running Windows 7 or above. It includes new drivers and enhanced APIs, providing better calibration, more articulate motion data and stability. Previous mocap plug-in users can download it in their member page after registering the serial number of the plug-in. The new SDK allows end point motion capture, which means your head or wrist movements can be recognized for more natural animation. With the help of Kinect’s auto motor adjustment and floor alignment functions, your feet movement will be better aligned with the virtual floor, preventing unnatural floating foot movement. Aside from the new exclusive features included with Kinect SDK Beta 2, there are some other great improvements in mocap capabilities for both mocap launchers. You are now able to choose “full-body” or “upper body” to perform half-body capture while in a seated position. On the other hand, you can also mask out specific body parts to
combine with existing motion, or add knee rotation constraint for a more stable capture. With v5.1, you can access to the full set of advanced physics constraint settings to simulate real-life mechanical structures with realistic physics behaviors. The enhanced multiple constraint capabilities also open up the possibilities for interactive prop controls which can greatly simplify your animation design process and provide a great natural result. Before v5.1, physics objects were restricted to a single physics state for the duration of the project. Now you have the power to make states changes to physics objects by using key frames. For example, you can take a moving car with a kinematic state and switch it to a dynamic state at a certain point to cause the object to roll forward on pure momentum. Physics State keys are stored in a dedicated timeline track for further editing.
New features:
- Added: Right click to switch pin state under motion layer
- Added: Parent & Local option for Gizmo Rotation
- Added: Press hotkey W, E, allows toggle switch World (Parent) & Local
- Added: Direct Puppet - Add mirror function
- Added: Allow use right mouse click to switch Direct Puppet pin state.
- Added: Added tab hotkey to jump to start and end of each clip in the clip track in Timeline
- Enhanced: Enhanced performance in scene manager
- Enhanced: Dragging Left-Right palm in Motion layer would spread open and close palm.
- Fixed: Side face image not obvious while creating a face.
- Fixed: Motion Layer - Mirror function not work properly while the character is rotating.
- Fixed: Fixed deformed lag issue after save and reload of some G2 Characters.
- Fixed: Fixed set follow cam to current view and switch camera causes project load failure.
- Fixed: Fixed some object transform value convert failures caused them to appear upside down or disordered.
- Fixed: Fixed system task bar set to left or right causing iClone window to be cropped when maximizing window.
- Fixed: Fixed particle effect always on the front when Toon or Ambient Occlusion effect set to On.
Create a floor plan for your home and start adding walls and textures