
iClone 3 PRO is the ultimate edition of iClone, intended for professionals. It is new version of the most powerful package of 3D animation. Users can find here pre-made 3D figures, and also everything they need to create their living environment – clothing, landscapes and more. Also there is a large library of movement, mimics, which you can apply to your characters. But the most interesting possibility of the program is that you can create 3D figures from the photos of real people. For this case there is FaceTrix technology that convert photo into 3D. This program support other editors of 2D graphic, and thanks to it, it’s easy to edit the texture. Also iClone 3 Pro supports 3D Max and Maya programs, and using it you can create elements for the library. The program offers clear drag and drop interface, so you can easily add different objects to your scenes, for example grass, flowers, trees, and so on. The control of the program is very easy. It is controlled by hotkeys W, S, A, D and game-like mouse look control. There are two modes: Editor and Director Modes to create characters and make them behave like in video games. Also there are advanced lightning technology and great camera effects. You can share your results in the Internet, export, and use as DVD projects for web sites. The trial version has 30-day trial period, 30-second music, watermark output, and a limited quantity of content.
v6.2 [Sep 6, 2015]
Ultra Realistic Render
A photo-realistic, cinematic look and feel in iClone is now a reality. Thanks to GPU accelerated raytracing render capabilities in Indigo RT, your characters, props, and scenes now look completely different from before. To streamline this unique workflow, Reallusion provides automatic shader mapping between iClone and Indigo. In addition, users can perform custom refinement using Indigo's unique shader options, or download Indigo's material library to achieve even better results. Skylight and emissive material settings ensure correct global illumination, and allow for realistic light behavior via reflection, refraction, transmittance, and caustic effects. Furthermore, the physical camera DOF and tone mapping system can be combined with excellent lighting and materials to create vivid and astounding story visuals like never before!
*NOTE: In order to work with this feature, the Indigo Render Plug-in is required.
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iClone
Indigo
iClone
Indigo
Real-time Surface Smoothing
As you may know, Reallusion is working hard on the development of iClone 6, and you might be wondering about what sort of astounding improvements it has in store. Reallusion is bringing you cutting-edge real-time visual technology in iClone 6 that can help to expand your production potential. We now introduce real-time surface smoothing, which essentially smoothes out the appearance of objects and characters in your scene so they look more detailed and of higher quality.
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Tessellation from DirectX11
Tessellation allows you to add geometry details to any model and have it render in real-time via the addition of height and vector displacement maps. This is made possible via DirectX11 support within iClone 6.
3D Visuals from 2D Image Displacement Maps
In a real-time environment, it's difficult to create detailed surfaces without raising polygon count significantly. Thanks to tessellation technology, your GPU can dynamically generate mesh details by applying a displacement value from height or vector displacement maps. This means that you can physically manipulate the geometry of your low-poly model to give it a greater sense of depth and detail without increasing the polygon count.
Custom Gray Maps
Anyone can create monochrome image maps with popular image-editing tools such as Photoshop or GIMP. By using grayscale height maps, you can push and pull the surface of a 3D model to achieve the ideal look you desire.
Sculpting Highly Detailed Models with Vector Displacement
Vector displacement technology allows artists and developers to start off by creating detailed models in programs such as ZBrush, Mudbox, or 3D Coat, and then extract displacement maps to later be applied to a simple geometric shape. This process is ideal for real-time engines like iClone, and produce results that are incredibly similar to your actual model. One of the huge advantages of vector displacement is the ability to produce undercut details on your model. While height displacement simply stretches out geometry, vector displacement produces refined curves and edges, creating an unparalleled sense of detail to your model.
Soft Cloth
One of the long-anticipated features soft cloth in finally here with iClone 6. The animated character will look super natural with flowing hair, skirt and physical movement. No more penetration, the real-time simulation performance is much better using the new NVIDIA PhysX engine.
Weight Map for Smooth Transition
Soft cloth is an incredibly versatile feature that can be used for hanging, swaying, or rolling motions in your scene. You can use the gray map to determine which part of the cloth is controlled by cloth physics and which part is let free or governed by skin-bone control. We've also added wind behavior in order to make soft cloth self-animated, allowing for much more natural movement without external animation forces.
Natural Hair & Skirt Movements
Animated characters will now look incredibly realistic by incorporating flowing hair, skirts, and other physics-enabled objects to their bodies. The real-time simulation via NVIDIA's PhysX engine means no more penetration of physics objects into the body. You can even bake these simulated physics results and re-use the animations.
Collision Shape Editing
Characters models can now realistically interact with other physics objects in your scene. Simply select any body part and resize the graphic reference to match the desired collision area, then go wild with any number of interesting physics interactions.
Object-oriented Constraint
Create a floor plan for your home and start adding walls and textures