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INMONTOUKI : Slave Arena 2024.9.12

Free 3D Erotic Fighting Game
3.7 
Latest version:
2024.9.12 See all
Developer:

INMONTOUKI : Slave Arena

The tattoo "INMON" on her belly stores power through sex and converts it into fighting power!

The demons hold a battle arena between girls with INMON tattoos.

Challenge them all and win your and her freedom!

This game isa 3D fighting game with a lot of female nudity, strongly influenced by theDEAD OR ALIVEfranchise.

"INMONTOUKI : Slave Arena" is a full-fledged fighting game designed to befully playable with a keyboard and mouse.

This game is still in the prototype stage!

If you feel this project has potential and would like to support it, please visit my patreon page.

You can download a uncensored version for supporters that includes additional stages and additional sex scenes after you pledge.

The following are goals, not what we have achieved at this point.

A fighting game focused on being able to play with mouse and keyboard

WASD to move in 8 directions, left mouse click to punch, right mouse click to kick, left shift or space bar to block.

You can perform a variety of moves by combining the eight directions by WASD and clicking.

Gamepad support of course.

Significantly re-organized and simplified elements from existing 3Dfightinggames

Eliminated the need to switch between crouching and standing blocks in a timely manner, and reduced the options to only grabbing and striking.

But, grabbing has not been implemented yet...

Enhanced solo play mode

Of course, it will also support PvP. However, it's hard to imagine an indie fighting game like this having no trouble finding opponents no matter what time of day you play it, so I plan to provide some sort of end game for offline solo play so that you can play alone as well.

I'm envisioning something like a Souls-like game that uses the fighting game system for combat, but has an exploration mode that allows you to walk around freely.

Rollback Netcode PvP

I think the most disappointing thing about DOA6 for everyone is that the netcode was still frame-delay-based, and I want to improve that.

We haven't implemented netcode yet, but we're working on a game design that takes rollback netcode into account.

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