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Kodu Game Lab 1.2

Free A programming language for game development
4.2 
Latest version:
1.6.18.0 See all
Developer:

Create your own game based on the programming language specifically dedicated to generating levels, mechanics, and graphics. Multiple types of visual tools are available for creating and customizing applications for personal computers and the Xbox console line. Debugging features are present.

Kodu Game Lab is the perfect application to get children interested in game production the easy, codeless way! Children just have to launch the application, choose a template (or use an empty world!) and create a course for their 'Kodu' character to follow. Adding actions is as easy as using an on-screen horizontal flowchart to customise key press actions, mouse movements and other actions with ease. Once a trigger has been added, just a few more clicks can add ammo, movement and other actions. Kodu Game Lab is built on Microsoft's XNA Game Studio 3.1, the same framework used by the professionals to export to the PC, Xbox and Zune platforms. With Kodu you can have all that power without the complex coding required if you didn't use Kodu.

XNA is compatible also with the Xbox hand-controller so you can have a fully immersive game creating experience.

Created games can easily be uploaded to the Kodu community where fellow Kodu users can also publish their work. With plenty of included lessons, tutorials and sample world to build on, Kodu Game Lab can be used by people of any age and be picked up in minutes.


v1.2.88 [Sep 22, 2011]
In this release, we have added new storytelling features. One of our most frequent questions is "how can I use Kodu to tell stories?" The answer was that it was possible, but it took a lot of effort to make it work.
Now in v1.2, we have added a new tile, the [Said] tile. You use the [Said] tile in conjunction with the [Hear] filter to detect when another character has said something of interest. (No more timing responses by hand!)
Just like with other sensors, you can filter the [Hear][Said] combination not only to particular strings, but also to specific types of characters, character colors, or distances from your character. It tries to match such that listening for "Some" will match when someone says "Something", "Some thing", or even "Some! Thing!" (this is called substring matching). It will also ignore case, so that a character saying the word "some" (all lower case letters) will also match.
For even more flexibility, we've introduced a new "tag" system. For example, let's suppose you want your character to react whenever it is greeted by another character. But you don't (yet) know what all the other characters might say when they greet your character, as you haven't programmed them yet. (Or perhaps students will be programming the other characters as an exercise.)
When programming the speaking characters, it would be nice to say that "what I am about to say is a greeting", without having to worry about what the exact string is. Tags allow you to do exactly this!

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