
Create detailed models of various objects, render them with authentically recreated characteristics of different types of materials. Select and control multiple meshes and their behavior, add custom lighting, change the camera angle, process image content in real time.
Marmoset Toolbag is a full-featured, real-time material editor and renderer that provides 3D artists a powerful and efficient workflow. You can control multiple meshes, lights, cameras and groups. It also features instantaneous processing of background images and one-click light creation.
v2.0 [Jul 31, 2014]
Features:
- Added Matte shaders for projecting skybox onto scene geometry
- Global skies can now also be box projected
- Switched to Schlick fresnel approximation
- Terrain shader detail weight is a float text field instead of a slider
- “Scrub Keywords” option, found under Edit->Skyshop menu
- OpenGL ES 3.0 support (yay!)
- Reduced vertex interpolants in mobile shaders
- Removed custom UV tiling per texture from mobile shaders – reduces very slow, dependent texture reads
- Sky and Skybox now rotate on mobile devices
Bug Fixes:
- Animated Meshes now get bound to local skies
- Blend to global sky now finishes and doesn’t leave blending enabled forever
- SkyAnchor now cleans up memory allocated by material instancing – previously a memory leak
- Force cubemaps to trilinearly filter everywhere – improves mipmapped gloss
- Fixed gamma issues on Tree Creator billboards (may break tree sprites in older versions of Unity)
- Fixed numerous local and global shader keyword bugs
- Fixed IgnoredLayers serialization bug
- Fixed a static object global sky blending bug
- Bumped Specular Fast shader no longer box projects
Create a floor plan for your home and start adding walls and textures