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MechWarrior Online 1.2

Free Tactical Mech-based online shooter set in the BattleTech Universe
5 
Latest version:
2.0.0 See all
Developer:

MechWarrior Online is a tactical, Mech-based online shooter set in the BattleTech Universe. The battlefields of the 31st century are dominated by immense and powerful mechanized units known as BattleMechs. Piloting these war machines are the most elite soldiers that the galaxy has ever known as MechWarriors. You will assume the role of an elite MechWarrior, fighting for supremacy over the galaxy against other players.


v1.2 [Mar 27, 2013]
- Consumable modules cannot be sold back to the store.
- Cool Shot is activated by pressing Delete (when a cool shot module is equipped).
- If more than one type of cool shot module is equipped, the first press of Delete will activate the Cool Shot 6.
- The second press will activate Cool Shot 9 or Cool Shot 9 by 9 or Cool Shot 18 (whichever is equipped).
- If the player shuts down while coolant flushing, the flush pauses and any remaining flush automatically resumes after powering up.
- If a consumable module is not used during a match, it is not consumed and remains on the BattleMech
- Cool Shot 6
- Only one of these can be equipped on a BattleMech at a time.
- Consumed upon use.
- Costs 10,000 CBills.
- When used, it removes 6 heat per second, for 1 second, from your BattleMech(in addition to the standard heat loss from your heat sinks).
- This is equivalent to the cooling provided by 60 single heat sinks.
- Cool Shot 9
- Only one of these can be equipped on a BattleMech at a time.
- Cannot be equipped on a BattleMech that has a Cool Shot 18 equipped.
- Consumed upon use.
- Costs 40,000 CBills.
- When used, it removes 9 heat per second, for 1 second, from your BattleMech(in addition to the standard heat loss from your heat sinks).
- This is equivalent to the cooling provided by 90 single heat sinks.
- Cool Shot 18
- Only one of these can be equipped on a BattleMech at a time.
- Cannot be equipped on a BattleMech that has a Cool Shot 9 equipped.
- Consumed upon use.
- Costs 15 MC.
- When used, it removes 18 heat per second, for 1 second, from your BattleMech(in addition to the standard heat loss from your heat sinks).
- This is equivalent to the cooling provided by 180 single heat sinks.
- Cool Boost
- Costs 15,000 GXP.
- When bought, automatically increases the cooling provided by every cool shot by 20%.
- Does not need to be equipped to a BattleMech.
- Cool Shot 9 by 9
- Costs 15,000 GXP.
- When bought, automatically upgrades all Cool Shot 9 modules into Cool Shot 9 by 9 modules.
- Cool Shot 9 by 9 modules removed 18 heat per second for 1 second.
- All other stats/costs/restrictions are the same as Cool Shot 9.
BattleMech Cockpit Items
- Atlas Statue.
- Catapult Statue.
- Hunchback Statue.
BattleMech Skin
- Vagabond Skin.
- Added Arm Lock gameplay option (ON by default):
- When Arm Lock is enabled, the arm reticule is fixed to the torso crosshairs and moves at the same rate as the torso.
- Added Throttle Decay gameplay option (ON by default). When Throttle Decay is enabled:
- Gameplay options can be enabled/disabled on the fly from the new in-game Options Screen.
- Pressing the ‘W’ key will sets the throttle to 100%.
- Pressing the ‘S’ key will sets the throttle to -100%.
- Releasing the ‘W’ and ‘S’ key sets the throttle to 0.
- Keyboard users can now use the NumPad to directly control throttle (using the 0-9, , -, and . keys).
- Bind: “F" - centers Feet to Torso.
- Bind: “Shift” - toggles Arm Lock while held.
- Analog turn support for joysticks.
In-game Options
- The Video, Game, and Control settings are accessible via the in-game pause menu.
Catapult Variant Quirks
- The CPLT-A1, CPLT-C1, and CPLT-C4 have had their torso twist angle reduced from 140 to 120.
- The CPLT-A1, CPLT-C1, and CPLT-C4 have had their arm pitch angle reduced from 45 to 35.
- The CPLT-K2 has had its torso twist angle reduced from 140 to 110.
Raven Hitbox Adjustment
- The hitbox complexity of the Raven has been reduced.
- This will result in the Raven being hit much easier and brings it on par with it's light counterparts.
Bug Fixes
Gameplay
- When a user is killed with jump jets on, the jump jets will now turn off properly.
- SRMs will no longer set off the "INCOMING MISSILES" warning.
- Fixed an issue where firing SRMs at close range at an enemy BattleMech's leg does little to no damage.
Mech
- Added in the laser caps that were missing from the CPLT-K2's center torso.
- The machine guns on the CPLT-K2's side torsos will disappear when the user removes them.
- Autocannons and Gauss Rifles are now represented with the appropriate meshes on the CPLT-K2.
Options
- Fixed a key binding corruption issue that could occur when switching between user accounts.
- Resolved an issue where the native resolution of the user’s current desktop was not available in the in-game list.
- Fixed the Invert Throttle bind so it actually flips the current throttle value.
- Improved the Action Map binding mechanics.
- Ensured that the user’s custom key bindings are always preserved when controls with new defaults are added.
- The default system specifications are now properly restored when they are reset.
Mechlab
- Disable scene lighting when the user is viewing the cockpit during customization to reduce saturation.

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