MeshLab is an open source, portable, and extensible system for the processing and editing of unstructured 3D triangular meshes.
The system is aimed to help the processing of the typical not-so-small unstructured models arising in 3D scanning, providing a set of tools for editing, cleaning, healing, inspecting, rendering and converting this kind of meshes.
v1.2
- Point Cloud management, now you can select and delete individual vertices in point clouds.
- Added exporting of .m LiveGraphics3D format, a simple format that allow the quick and easy insertion of 3D objects in a Web page.
- Added measuring filters for assessing geometric (mass, inertia tensor, baricenter, surface area etc) and topological measures.
- Fractal generation stuff, and filters for perturbing the surface of an object with various kind of fractal noise
- Persistent preferences, for saving options from a session to another
- Yet another surface reconstruction algorithm. This time it is our own internal tool that have been massively used for years and that we decided to release under GPL. More on this on the blog.
- Vastly improved the speed and robustness of isoparametrization and ball pivoting filtersmany new texture managment tools for building trivial parametrizations and converting color data from and to different representations (vertex color texture)
- Shadow mapping and screen space ambient occlusion decorators
- Added previewing capabilities to many filtersfilters for performing aggregate statistics over quality distributions on a mesh
- Rearranged many of the cleaning filters into selecting tools to allow a better control of the process
- Improved support of polygonal meshes in many places added three filters to generate basic quad meshes from triangle meshes.Notable bug corrections (since 1.2.2):
- Locale management. Now ascii formats are correctly parsed even with non English localized OS.Improvements:
- Filters are now alphabetically ordered