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My First Spelling 1.2

Free Benefits ✓ Helps reading ✓ Helps writing ✓ Introduction to a second language (English...
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Latest version:
1.2 See all
Developer:

☆ Benefits ☆

✓ Helps reading

✓ Helps writing

✓ Introduction to a second language (English, Portuguese, French, German)

☆ Levels with increasing difficulty ☆

Different letter modes help children advance (block capitals then lower case letters and finally handwriting) as words get progressively longer.

A mother’s or child's voice says the words to help children better memorise them.

☆ Features ☆

✓ Drag & drop the letters to make a word

✓ 100 words (new words in development)

✓ 4 languages (English, French, German, Portuguese)

✓ 3 levels of difficulty

✓ Lifelike pronunciation (mother or child voices)

✓ Animal and musical instrument sounds

✓ Choice of letter modes (block capitals, block capitals and lower case, handwriting)

✓ Original high-quality drawings

☆ About the developer ☆

Designed by a Dad for his daughter, then improved with the help of other parents and a schoolteacher. Our children Léa, Vivi, Louis, and Hélène help us design and test our games!


v1.2 [Jan 3, 2013]
We have optimized the difficulty of each level.
Now the first and second levels (easiest) will be suitable for young kids (5-8).
The third level is suitable for kids from to 8 to 77 years old (for a second language for instance).
Level 1
* An outline of the entity (animal, musical instrument...) is displayed
* The entity's name is said during launch
* The opacity of the drawing is increased depending on the progression
* The entity's name is said at touch
Level 2
* An outline of the entity (animal, musical instrument...) is displayed
* No entity's name is said during launch
* The opacity of the drawing is kept to 0 %
* No entity's name is said at touch, the sound is played instead
* The entity's name is said in case of success
Level 3
* No outline of the entity
* No entity's name is said during launch
* The opacity of the drawing is kept to 0 %
* No entity's name is said at touch, the sound is played instead
* The entity's name is said in case of success

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