
[GAMEPLAY]
It's a 2D action platformer with some light metroidvania elements, such as non-linear exploration, inventory system, special skills, dialogue, etc. You will start the game on the beaches of a mysterious island and from there you will be able to explore it at your leisure, trying to find a way to escape from it and discovering its mysteries.
While exploring the island you will encounter its many inhabitants that wish to only do harm to the main character, but you will also meet some neutral NPC's that might help or hinder your journey.
[CONTROLS]
You can rebind the controls as you wish, but the default keyboards controls are:
X: Basic Attack/ConfirmZ: Jump/CancelC: Camera Look Up and Down/Zoom (during erotic scenes)D: Dash (need to acquire skill first)D+Down Arrow: Sliding Tackle (need to acquire skill first)SPACEBAR: Interact/TalkP: Pause the game/Open In-Game MenuT: Toggle Internal Views (during all ero scenes, at certain points)ESC: Open/Close In-Game MenuTo teleport between save points, acquire the crimson scepter and thenchoose the "Teleport"optionintheIn-Gamemenu
[DEMO]
This is a game for windows 64bit. There is no planned support for 32bits versions of windows, nor other OS such as android, mac or linux.
Free download links are bellow (with optional donation), or if you prefer there is a web browser version (outdated version!):https://mega-blue-ball.itch.io/mystic-knight-maya-v02a-web-version
* Regardingthewebversion: While it is more or less the same as the downloadable versions bellow in terms of gameplay, it does have a few minor bugs and oddities, and you won't be able to keep saves/configuration when exiting or refreshing the page. Therefore if you wish to play the game for longer and keep save files and configurations stored then the downloadable version are highly recommended.
[SUPPORT AND UP-TO-DATE VERSIONS]
This version of MKM that is publicly available here is an outdated one. Once I finish the development of MKM I will update this page and make the full release here (and in other game storefronts), but meanwhile I'm working on it in a closed environment kinda of a closed alpha/beta development.
So if you would like to play the latest up-to-date releases, vote for custom sprite animations and custom monsters or help make releases come out faster and better, please consider supporting me on patreon where I release a new update every month: https://www.patreon.com/user?u=11128699
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