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Need for Speed Rivals 

Racing game with awesome visuals, lots of action and...overloaded servers
3.7 
Latest version:
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Racing game with awesome visuals, lots of action and...overloaded servers

Need for Speed Rivals offers up an action-packed street battle for gamers. Players thunder throughthe streets of the fictional town of Redview County as speed junkies or law enforcers- giving players the chance to switch betweenboth sides of the law, climb the career ladder and unlock new cars and technical toys.

Action-packed racing on two screens

In Need for Speed Rivals, there are only two types of racers: the hunter and the hunted. On both sides of the law, the player can carve out an awesomecareer.

Players race inexotic racing machines, competingagainst one other in illegal street races, contests against the clock or escapingpersistent police patrols. Each time you play you can challenge other drivers to a racein the open game world. This also applies to other human players in public sessions or private races between friends. Need for Speed Rivals' online and offline modes flow smoothly into one.

Racers go full tilt!

In-game rewards in Need for Speed Rivals take the form of Speed Points (SP). The longer you keep up yourwinning streak, the higher the Multiplier and the more points rack up. If you don't get yourpoints tosafety in good time, you could lose them forever.

If you lose a race you go home empty-handed. The same happens if you let yourself get caught by the cops or if the vehicle is destroyed. If you lose against a human player, the winner gets the points. Players must therefore consider carefully if they even want to riska race to geta high multiplier or if it'd just be better to bank their points.

New vehicles can be unlocked by the racer by rising through the ranks with the number of races won. The car must then be purchased using Speed Points. These same points must be usedto tune the engine to improve handling or to create visual accents - likestripes, racing paint or stickers.

Cops take the battering ram for a spin

The cops hunting the racers in Need for Speed Rivals are certainly not harmless. They also have access to fleet patrol cars. In contrast to the racers, they don'thave to buy new cars. They are immediately available as soon as the required rank is achieved. However, these cars can't be tuned.

Cops win Speed Points by successful chases. Alternatively, they have to race against the clock to the target - and may not touch the road boundary, or ram other vehicles. Otherwise, there's a time penalty.

Hunters and the hunted rely on technology

To fight effectively against street thugs, cops have pinstrips, jammers, roadblocks and helicopters. The racers' response to these is a whole host ofassault weapons, or they can fire up theturbo and leave the cops in the dust. There are restrictions on both sides: you have to buynew technical toys for each vehicle and you can't fit more than two at a time. During Need for Speed Rivals, the equipment becomes stronger and the arsenal expands to other gadgets.

Second screen

With a free app you can follow the Need for Speed Rivals mapon iPhone, iPod or iPad, set waypoints, watchfriends and challenge them in races. Or you can start with smaller mini-game challenges onthe app. Despite all these good points though, the second screen loses points due to a noticeable delay in loading.

Good Arcade-style steering

In terms of control, Need for Speed Rivals makes only small changes compared to Most Wanted and Hot Pursuit. The Arcade Racer puts more emphasis on fun than on the realism of a simulation. The screeching tires scream as you drift across hairpin bends, using the handbrake to get the necessary swing to the side.

If you need to, you canmanage it all with the keyboard, but you should change the default key assignments. It's much better to play Need for Speed Rivals with the gamepad, though, which reflects thefine steering movements much moresmoothly.

Artificially-guided drivers have, at least in the first phase of the game,relaxed somewhat and let players catch up (even after several accidents). Conversely, a seasoned virtual driver can't be caught so quickly.

Beautiful graphics and lively music, but clunky multiplayer

Visually, Need for Speed Rivals is certainly not stripped bare. The cars are straight out ofglossy brochures - until they're involved in collisions. The damage model shows significant injuries to the body. To permanently destroy a vehicle, though, requires some effort.

The sceneryis also presented well. Redview County brings a good mix of mountainous sections, city, forest and desert-like areas. Rain, ice and falling leaves,as well as the change between day and night, makes for excellent visual variety.

Need for Speed Rivals' music and the robust sound effects are two more excellent touches. Professional voice artists are responsible for the well spoken dialog.

Less convincing, however, is the performance of the online server. Delays result in wild jumps from other players' vehicles, sometimes coming out of nowhere and swerving across the track.

Conclusion: Pure racing action!

Need for Speed Rivals is very like the two previous versions (Hot Pursuit and Most Wanted 2). Some might say that's a bit boring - but it really isn'tlike that. Rivals compresses the games down totheirvery essence of thrilling racing action, well-matched arcade handling, impeccable graphics and a funky soundtrack.

Added to this is an excellent online system that blurs the difference between Need for Speed Rivals' offline and online content. In contrast, the annoying delays in the multiplayer games tarnishes the good image somewhat and fuels players' desire for more powerful servers.

Personally, I'd still like to see challenges between friends, like inBurnout Paradise - that would make a perfect game.

Review summary

Pros

  • Open world
  • Races for racers and cops
  • Seamless integration of offline and online mode
  • Very good graphics, music and sound effects
  • Good approach to second screens

Cons

  • Connection problems and delays in online game
  • Clunky keyboard controls

Comments

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