Neverwinter Nights 2 is the sequel to the acclaimed and highly popular game from BioWare: Neverwinter Nights. However, this game was developed by Obsidian Entertainment. The game is based on the original, but many elements have been changed. Also, there is no story continuity from the first one.
The game is based on paper and pencil role-playing games, adapting the Dungeons & Dragons 3.5 rules. The game is set in the Forgotten Universe campaign. You are an orphaned adventurer in a quest to investigate some mysterious artifacts called Silver Shards, and their connection to an evil spirit called the King of Shadows. The game has many similarities with the original series, but also the party management system changed, making it more flexible. If the long single-player wasn't enough, the multi-player is excellent, you can join a group of other adventurers to complete the game's quests. There are some technical problems, mostly annoying in the inventory system. The game graphics is not a big jump from the previous version, but it can have very beautiful visuals sometimes. Fans of previous D&D games and newbies alike will find the new conversation system, and controls very easy to use and balanced. The best thing about the game is that you can play it over and over again without getting bored. A must-have for RPG fans.
v1.2 [May 7, 2010]
- Spell focus feats are no longer available for Warlocks during character creation or level-up;
- The class description of Stormlord has been changed to reflect the skills available;
- Weapon switching has been enabled for enemies, but not party members;
- Fixed an issue that allowed players to get the dinosaur companion for free;
- The item "Stone of Alarm" will now work as intended;
- Yuan-ti Purebloods now gain Alertness and Blind-Fight instead of Snakeblood, per PnP rules. Race description has been altered accordingly;
- The Flurry of Blows feat description has been altered to more accurately reflect which weapons can be used to gain the benefit of this feat;
- The Default Swashbuckler package will no longer choose Luck of Heroes at level 1;
- Familiars will always follow their masters, unless told to stand their ground;
- Fixed an issue that caused the 2d/3d bias option setting to not save;
- "Alchemist's Fire" will now add a damage bonus when applied to a weapon;
- The Eldritch Lore feat description has been revised to reflect that its use is automatic, not selected;
- The Favored Soul and Spirit Shaman classes now work properly for Storm of Zehir owners that do not have the Mask of the Betrayer expansion installed.