
OCTOPATH TRAVELER II is a role-playing game from Square Enix that explores the stories of eight people who learn more about their history and how some of their stories intersect. There are battles, jobs, skills, and very mild exploration in this adventure game.
This is a direct sequel to Octopath, taking place in the same universe and same time period, but this time features brand new people, skills, abilities, and stories. It is purposefully reminiscent of the earliest Final Fantasy games, though this retro pixel art game has far better graphics and several 2.5D elements.
This 2D adventure story operates in a style that is popular with indie developers but was actually made by Square Enix in their attempts to recapture early Final Fantasy nostalgia. Its name was chosen because the developers thought Octopath would sound cool to their Japanese teenage audience.
Like the later Final Fantasy games, there are added technical elements to the combat. They are made up of boosts and debuffs that apply to your team and to the enemy. The story still takes center stage as the groups learn more, taking on three stories per play session (determined by which characters you pick).
The developers tried to address the fact that very few stories intersected in any meaningful way until the end of the first Octopath role-playing game. There is a dynamic interaction between the characters, but the stories are still very finite and very structured. This limits replayability to a certain extent.
Octopath Traveler II refines the original formula, offering a more streamlined adventure compared with its predecessor, Octopath Traveler. Recommended levels are more varied and ditch the grind, letting you explore the captivating world of Orsterra at your own pace. Plus, the eight protagonists no longer feel like isolated islands, thanks to travel banter and a richer web of stories. Some chapters even branch out from the traditional dungeon-and-boss formula. While the turn-based battle system remains, these refinements set OT 2 apart with a smoother and more engaging journey.
The party-based RPG stuff is great, and they have added much more to do during the night and day. The world of Solistia is fuller, richer, and a little more alive, but this does mean there is more busy work and more time-sink activities than in the first game.
STORY OF SEASONS: Friends of Mineral Town for windows from Marvelous Inc.