
Prepar3D is a visual simulation platform that allows users to create training scenarios across aviation, maritime and ground domains. Prepar3D engages users in immersive training through realistic environments. Ideal for commercial, academic, professional, or military instruction.
v2.5 [Feb 12, 2015]
General Platform Updates
Fixed a crash that would occur if licensing check on startup failed
Fixed a bug where thumbnail images for missions and aircraft were not matching up properly
Renamed missions to reflect their content
Restructured path configuration files to support third party developers
Fixed issues that would prevent multiplayer missions from correctly validating
Added several new settings available to use with a multiplayer mission
Rendering and Performance Updates
Added post process for night vision that includes bloom
Added a light scalar to camera so that NVG cameras can have a brighter scene
Added a configuration option to the Prepar3D.cfg and Camera Definitions that allows cameras to share a single terrain view
Added an option to specify whether or not a panel should write alpha when rendering into a texture
Improved long range sensor capabilities by allowing plug-ins to set the scenery load origin for a camera independent of its location
Fixed a bug that would prevent the HideAircraft flag from hiding aircraft attached effects
Fixed a bug that would cause all extrusion effects to draw with a visible sawtooth pattern
Fixed a bug where the exclude VC panels sensor setting was not working as intended
Fixed a bug that would cause effects with smoke and fire to appear blue
Fixed a bug that would prevent rotor wash effect from rendering
Fixed issues with the bridge pylons that would cause them to look tall/stretched
Fixed issues with resolution differences between shadow views and main views causing shadow artifacts to appear
Fixed issue that caused clouds to face vertically
Fixed out of memory issues with the Vehicle Selection Screen
Fixed an issue that would prevent effects from visually displaying if the effect was at a low level of detail distance
Fixed issues with shaders failing to compile if material is created without setting a specular map
Fixed an issue that would cause some aircraft to load with the engines turned off
Fixed an issue that would prevent engine wash effects from rendering
Fixed an issue that would cause none facing sprites to be half their size
Fixed an issue with landing light ground polygon fading based on view direction
Fixed an issue with to rain and snow effects not taking into account precipitation rate adjustments
SimDirector Updates
Added an Undo feature in SimDirector. Undo allows a user to undo and redo most actions in their mission. A history window provides visual feedback of what actions have been done
Added a Measure Tool to SimDirector. This allows the user to measure distances in several different unit types
Added a setting that allows the user choose whether or not they would like to load their mission in Prepar3D after closing SimDirector
Added the ability to preview actions from the visualization window in Preview Mode in SimDirector
Added an option for hiding icons and bounding boxes in SimDirector
Added catalog preview into the catalog and created object preview
Added an Effect.cfg file to configure where system looks for effects
Added ability to edit mission while in Preview Mode
Added a setting that allows the user to filter object references by group
Added the ability to copy values from the condition editor
Added better error handling and error reports for missing Mission Briefing files
Added a unit converter to several distance related properties
Added the ability to read friendly names for third party models
Added option to set whether SimDirector controls or Prepar3D controls have precedence when hovered over the Prepar3D window in Virtual Instructor, Flight Instructor, and Preview Mode
Fixed a bug where saving scenario alters camera orientation
Fixed bugs dealing with multiple item selects
Fixed bug that effected saving properly observation profiles
Fixed a bug that would prevent the file name from updating and saving properly in different modes
Fixed a bug that would prevent pop-up windows from scrolling through all the options
Fixed a bug that would prevent the context menu in the logic editor from opening properly when using non-standard DPI settings
Fixed a bug that would remove referencing of an ownship if the ownship aircraft was changed
Fixed a bug that would prevent multiple external properties from updating in monitoring
Fixed a bug that would cause issues with loading missions located in Program Files
Fixed a bug that would prevent visual model from updating orientation changes reflected in the property grid