
Combat zombie hordes, explore the map, loot houses, build your fortress and enhance your skills to survive this apocalypse in a realistic environment. Customize your character, tackle depression, hunger, illnesses and thirst, go fishing, cook food, grow harvests, etc.
Project Zomboid is a zombie survival game. Alone or in multiplayer mode, you loot, build, craft, fight, farm, and fish in a struggle to survive. It features a vast and growing map (loosely based on a real world location) for you to explore, loot, and set up your fortress.
v41.0 [Nov 28, 2019]
- New gameplay styles: Builder, Brawler and Survivor.
- More deadly ‘Survivor’ (Survival) gameplay balance – player can be dragged down by horde and feasted upon etc.
- New survivor abilities: sitting, sneaking, sprinting, jogging, racking, reloading, climbing, fence-jumping, collapsing and much much more.
- New combat, new weapons, new difficulty balance.
- New character creation – many, many different new clothing options both on spawn and discoverable in the world as loot or on zombies.
- New zombie behaviour: feasting on recent corpses, lolling against walls, falling over fences etc.
- Blood system that progressively bloodies bodies and clothing of survivors and zombies.
- New injury system – movement and combat visibly hampered when injured. Lacerations now possible, an injury state that lies between bites and scratches.
- Improved gunplay: green/red aiming outline, new guns, improved racking and reloading, increased gun loot spawn.
- Zombie Death Scenes – zombies discovered in the situations in which people died. Prayer meetings, sports-viewing parties, survivor zeds wearing backpacks etc.
- Situational zombie type/clothing and inventories – cop zeds in police station, firemen zeds in burnt buildings, Chef zeds in restaurant kitchens, bride and groom zeds at a wedding ceremony in church etc.
- Clothing protection: different clothing provides different levels of protection from zombie attacks.
- Visibly ripped and damaged clothing.
- New Sims-style cutaway vision system.
- Vehicle handling improvements, resizing and appearance tweaks.
- Updated, remastered and improved Kentucky-themed soundtrack. Original music still in rotation, and also accessible through game options.
- New SFX: weaponry, zombie moans etc.
- New water visuals – including visible flow direction.
- New puddle system during heavy rain.
- Broken glass and related injuries.
- Garage doors may be opened / closed and shake when hit.
- New Challenge maps: Film Set and Kingsmouth Vacation Island.
- 3D Store Mannequins – can be dressed however you like.
- Working washing machines and driers.
- Server-side saving: MP save system now in a server-side database. Offline SP-side, also means no more lost cars via irl power outages.
- New game cursor.
- New level-up sound, and tweaked levelling system.
- Faint isometric aiming cursor that shows where you’re aiming in iso space.
- New loot balance and loot balance system: houses and stores now have loot in the containers you would expect from real life – and not in a jumble.
- Two tiers of loot priority – allowing for more realistic ‘filler’ loot amidst the more valuable gameplay items.
- Many, many general fixes including remedies for: floating cars, farming issues, inaudible house alarms, erosion shrubs blocking vehicles, desensitized survivors being panicked by crawlers and much more.
- VISIBLE BACKPACKS!
STORY OF SEASONS: Friends of Mineral Town for windows from Marvelous Inc.