
This sample demonstrates the use of Frame Buffer Objects (FBOs), Pixel Buffer Objects (PBOs), and Vertex Buffer Objects (VBOs) to render data into a vertex array. A VBO is allocated with storage and indices for an N x N mesh. The content is then drawn into an N x N texture attached to an FBO. The pixel data is then copied from the FBO into the VBO by binding a PBO to the VBO and calling glReadPixels. The pixel RGBA colors are then used as vertex XYZW data.
Open source binary that reads from a config file and listens to http/websocket connections on a range of ports.
Blinged JSON Validator is a free app to validate JSON files with syntax highlighting, whitespace indentation, error messaging, and hotkeys.
TNT Basic is the easiest way to make your own games for the Mac device.
Configure complicated DCC decoders with screens on which you can select the various options and valu
This patch updates the commercial version of Westwood Studio's popular war strategy game Command & Conquer from version 1.65 to 1.72.
3D game maker and world creation tool for all ages.
This game is an expansion pack of the Gunship-III Vietnam War series.
identify and solve Minecraft ID conflicts so you can enjoy the game.
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