
Rogue Femme is a roguelike deckbuilder set in a fantasy world filled with monster girls. But what brought you here?
Playing as a rogue, you are summoned by the queen to save her daughter, the princess, from an area where no one returns. On this adventure, you quickly realize that anyone weak enough will be transformed in body and mind into a monster girl, fighting later travelers and corrupting them as well. Will you keep your sanity and fight through those who have already lost theirs? Or will you succumb to the corruption and join them, failing your quest?
Starting with simple cards, you fight encounter after encounter, increasing the power of your deck after each fight or in a shop. Will you make the right choices and be strong enough to finish the run? Or will you need to restart from the beginning and use your gained knowledge for a better chance the second time? A randomly generated map with different enemies will keep you on your toes, so no two runs will be the same!
I'm B., and I'm currently creating the Roguelike Card Game called "Rogue Femme"! I'm a one-man army, so supporting me on Patreon/Subscribestar allows me to work more on the game and regularly update it.
Apart from increasing the speed of development with your support, you also get awesome rewards depending on the support tier you choose, like early access to the newest updates!
And Join the Community on Discord:
+ 3 new Stage Bosses from new Sets (Undead, Heavenly, Dragon)
+ 3 new Backgrounds (Undead, Heavenly, Dragon)
+ 2 new abilities: Dodge and Debuff
+ 7 new Stage 2 Boss Relics with unique effects affecting the whole game!
+ New on-draw effect for cards (happens on drawing the card)
Small Changes and Bug fixes:
- Fixed a couple Cards display color from str/tox buffs
+ New Shop in Stage 2
+ 3 new Events in Stage 2
+ 3 new small enemies in Stage 2
+ 4 New pictures for "it's a Trap"
+ Corruption Pie Chart reacts t to Stage 2 separately
+ Added Screensize options and Windowed mode
Small Changes and Bug fixes:
- Fixed the enemy gamble intention made the enemy attack itself
- The Cow event should only appear once per run
- Gold is now capped at 999 (to nerf goblin cards)
- Description of the Relics now appear on the Mouse (not in the corner)
Including V0.1.8 Hotfix:
+ Fixed a bug where the game crashes upon death
+ Fixed a bug where the card reward tooltip info didn't disappear after clicking
+ Fixed the "looking for the weakspot" card not showing the correct attack value
+ Fixed the Relics not showing correctly after death and restarting a run
+ Fixed the problem where widescreen users couldn't see the close button of the tutorial
+ Fixed the number size of Status effects (like block) if they reach 100+
-Click on each encounter until you have finished them all.
-Do not click on EXIT, or you will restart the run.
-Drag your cards from the hand onto the ally (to block) or on the enemy to attack.
-On the top of the card, the Energy needed is displayed. You have 3 Energy each round.
-If your HP reaches 0, you lose (this won't regenerate between encounters!).
-Strength and other Buffs do not carry on into the next encounter.
Leave a comment if you have any other questions :)
More levels per run, More cards,More enemies and bosses, Animations,Winning / losing scenes.
<a href="Loverse">https://immoralstudios.itch.io/loverse">Loverse by Immoral Studios</a>
<a href="STRIP">https://arcanepengi.itch.io/strip-battle-action-cards">STRIP Battle Action Cards [Arc Demo] by ArcanePengi</a>
Take control in this graphic adventure full of sex, bad jokes, and wacky stories. Parody game of Rockstar's Bully.
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