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RPGMapMakerX 6.6

Free RPGMapMakerX (formerly HexMapMaker) is a tool for drawing maps with polygonal grids.
3.5 
Latest version:
6.6.1 See all
Developer:

RPGMapMakerX (formerly HexMapMaker) is a tool for drawing maps with polygonal grids. In addition to having most of the capabilities of a real painting program (such as lines, ovals,..., drawing with color and pattern, text, pipettes, etc.), RPGMapMaker has also unique features that greatly simplify the building of polygonal maps: various kinds of grids, ten layers map, interactive maps, terrains editor & organizer, random terrain and maze generator, fractal terrain generator, models, layer scripts, text styles, markers, etc.


v6.6
- [New] Horizontal hex (hex side-up).
- [New] Grid polygons coordinates.
- [New] File format for maps. Most of the time, you should see a decrease in file size. Please backup your maps before converting them.
- [New] You can align tiles on the map grid polygons.
- [New] (Fractal Terrain Generator) Physics parameters. See some samples below.
- [New] (Layer Manager) Contextual menu to cut/copy/paste/clear a layer without using the menu items.
- [New] (Main window) layout (marker manager area increases with window height).
- [New] (Main window) RGB color above mouse.
- [New] (Clipboard window) Autocrop with color.
- [New] (Scripting) version 2.3.0 for kParamAddCoordinates, kShapeHHex (kShapeVHex).
- [Chg] (Fractal Terrain Generator) Islands generation only draws a pertinent area.
- [Chg] Terrain parameters are now map dependent.
- [Chg] (Inks & Styles Pallet) No longer updated when changing a color or a pattern in the Tools Pallet.
- [Imp] (Overview window) Better visibility for the selection frame.
- [Bug] The Inks Pallet allows again setting a fill foreground or fill background color.
- [Bug] Cut/copy/paste/clear layer menu item are now consistent.
- [Bug] Invalid recent menu items are no longer present.
- [Bug] (Main window) Area dimension text in selection rect no longer increases widely when increasing the zoom factor.
- [Bug] Lozenge grid size is now correct.

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