
There are those of us whose hearts tremble at titles like "Full Throttle", "Monkey Island", and "King's Quest". There are also those who occasionally wipe the dust off their shelves and fall into nostalgic reverie, having discovered a long-forgotten collection of old games. However, they all will most likely end up with an enormous disappointment if they do decide to give these games a try once again - either their newer system will not support them, or there simply will be too little time to enjoy a full-length adventure game. ScummVM can be a solution to these problems.
ScummVM is a program that combines many newly-rewritten engines of old point&click games and is capable of interacting with those games' resource files directly, bypassing original scripts. Thus it enables you to run these games on many platforms, even those where they were never intended to run. You can play your favourite quests windowed or full screen on a brand-new Windows, Mac OS or Linux; you may even upload them into your iPhone or PSP and enjoy playing outdoors. Because ScummVM provides rewritten engines for the old games, it becomes possible to use various video filters to smoothen overpixelised graphics, or compress some resource files - or even use soundfonts to make the MIDI music sound more like an orchestra. Note, that this program does not emulate a separate system to run the games, and therefore its performance greatly surpasses that of DosBox or Wine etc.
The list of implemented engines (quite imposing already) grows continuously as the team of developers contacts original authors of adventure games and gets their source codes - among others, for example, support for "Discworld" series is being added.
v1.7 [Jun 17, 2013]
Games:
- Added support for Chivalry is Not Dead.
- Added support for Return to Ringworld.
- Added support for The Neverhood.
- Added support for Mortville Manor.
- Added support for Voyeur.
General:
- Updated Munt MT-32 emulation code to version 1.3.0.
- Switched from our custom JPEG and PNG decoders to libjpeg(-turbo) and
libpng, which are faster and can handle more images.
(NOTE: The change to libpng was done in version 1.6.0, but it was not
added to the NEWS file).
- Added generic OpenGL (ES) output (based on GSoC Task).
- The GUI can now be rendered in 32-bits.
- The build system has been changed to be more modular and easier to add new
engines.
SDL:
- Added OpenGL graphics mode based on our generic OpenGL output. This
allows for arbitrary output sizes. However, it does not support special
filters like AdvMAME, HQ, etc.
AGOS:
- Added mouse wheel support for inventory and save game lists.
- Enabled verb name display in Simon the Sorcerer 2.
- Fixed the Feeble Files loyalty rating in the English 4CD version. (This
was apparently a bug in the original game. It is currently unknown if
other versions still have the same problem.)
Broken Sword 1:
- Added back support for MPEG-2 videos.
Broken Sword 2:
- Added back support for MPEG-2 videos.
CGE:
- Added an option to enable "Color Blind Mode" to the ScummVM GUI.
Gob:
- Improved video quality in Urban Runner.
Hopkins:
- Added an option to toggle "Gore Mode" from the ScummVM GUI.
- Fixed bug that could cause the music to stop prematurely.
Pegasus:
- Fixed several rare crashes and glitches.
- Fixed multiple bugs carried over from the original binary.
SCI:
- Added support for the more detailed RAVE lip syncing data in the Windows
version of King's Quest 6. Portraits should now be much more expressive
when talking.
- Added support for simultaneous speech and subtitles in the CD versions
of Laura Bow 2 and King's Quest 6 (toggled either in-game with the new
"Dual" audio state, or via the ScummVM audio options).
- Fixed music fading.
- Fixed several script bugs in Camelot, Crazy Nick's, Hoyle 3, QFG1VGA, KQ5,
KQ6, LB2, LSL2, LSL5, Pharkas, PQ1VGA, SQ4, SQ5.
- Improved the MIDI parser so that music event processing is done more
properly.
SCUMM:
- Changed the saved game naming scheme of HE games to always contain
the target name.
- Fixed having multiple coaches in Backyard Football.
- Improved AdLib support for Loom and Indiana Jones and the Last Crusade.
This makes sound effects like, for example, the typewriter and waterfall
in Indiana Jones and the Last Crusade sound like in the original.
- Added support for the Steam versions of Indiana Jones and the Last
Crusade, Indiana Jones and the Fate of Atlantis, Loom and The Dig. Both
the Windows and the Macintosh versions are supported.
TONY:
- Savegames in Tony Tough now work on big-endian systems.
Tinsel:
- Discworld 1 and 2 no longer crash on big-endian systems.
Android port:
- Added experimental support for the OUYA console.
PS2 port:
- Added configurable TV modes: NTSC and PAL.
- Added configurable graphics modes: SDTV progressive, SDTV interlaced, EDTV
progressive and VESA.
- Added a configuration option for the HDD partition used.
- Added a configuration option for the IP address used.
- Added a configuration option to toggle USB mass storage.
Tizen port:
- The BADA port has been merged/updated into Tizen.
Great platform for gamers who want to have access to all their favorite Electronic Arts games in one place