
The SimObject Display Engine (SODE) enables FSX/P3D scenery developers to control the display of their objects depending on certain conditions and/or triggers. It features conditional display and animation, including separation planes; triggerable display and animation; controllable animation; variable-driven rotation; Jetway Control System, and more.
v1.5 [Jun 6, 2017]
- PlatformManager: Fixed Registry key handling when trailing backslash was missing.
- General: Fixed aircraft.cfg parsing when a comment is present on the same line.
- General: Main object injection loop is now protected from interrupts from the seasonal data update. This fixes double injections of the same object.
- DensityAltitudeDisplay: Output is now rounded to the next multiplier of 10.
- Radio-Controlled Objects: Grouped SimObjects with common radio-controlled visibility are now correctly handled.