
Sleep is Death blurs the line between a game and a story/game creation tool. One person creates a world (the controller) while another person becomes a player or entity in that world. The player takes a turn to navigate around the screen, talk, and interact, after which control is passed to the creator of the world who uses the turn to respond to the players input and/or advance the story in a different direction.
Latest in the chart-topping series, bringing you colorful, bird-flinging action with a zero-gravity twist!
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Developed by org.pythonmac.unspecified
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