
It introduces the revolutionary new multi-layered wall concept. The implementation of this feature allows you to construct walls in new ways. Layout the structural core walls first, then insert openings and then add adjacent wall skins after the fact (manually or automatically). All openings are generated in the adjacent skins for you!. Or commence drawing a composite multi-layered wall component from the get go and then insert openings and all adjacent voids are once again automatically generated.
v2010.0 [Sep 12, 2011]
Fixes:
- Modifications to references are now displayed directly after saving and closing the reference.
- Interactions with Fresco II that caused crashes has been fixed.
- the time to open models from Spirit in FrescoII has been reduced (using Color=Material)
- Corrected Moving/Copying of openings in multi-layered walls.
- The flashing of tooltips in the component browser has been corrected.
- when swapping drawing styles generated with automatic layer assignment (only with "Use Object Layer" set active) the assigned layer will now be exchanged as well.
- display problems with openings directly attached to one another has been corrected.
- drawings with drawing styles that were not evaluated with quantity extraction has been corrected.
- area display with dynamic polylines is now switchable with an option.
- references with % in the name created problems loading the drawing - fixed
- Spirit took too long when saving a drawing - fixed. loading times for drawings have also been improved.